d0rmin_

Norway
97 matches tracked
ELO
2,136
Peak across the last 97 matches: 2,226
Rank SA ▼ 316 places
#4,066 #1,767 in NO
30 days · prev. #3,750 · best #3,750
Last updated:

How does d0rmin_ play?

Rating 1.07 (from 77 matches) K/R 0.75 ADR 78.9 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 77 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsClutcherHeadshots
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

d0rmin_ gets the first kill in 11 of 100 rounds. On par with the level 10 average (11%).

Rounds with first kill 11%0 pp on par
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive

Averages 2.0 kills per match as the last one alive. 0.4 above the level 10 average (1.6).

Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?

56 of 100 kills by d0rmin_ are headshots. 5 percentage points above the level 10 average (51%).

Headshot rate 56%+5 pp better than 81%
AWP share of kills 2%−9 pp better than 13%
K/D 1.09+0.05 better than 67%
Pistol kills per match 2.8
Knife kills 4 in 97 matches

Impact

Average
Damage and big rounds

Averages 2.1 round MVPs per match. 0.3 below the level 10 average (2.4).

2K rounds 13.6%+0.2 pp better than 52%
3K rounds 3.8%−0.3 pp better than 36%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 17x 4K, 2 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

30 of 100 nades by d0rmin_ deal damage or blind an enemy. 5 percentage points below the level 10 average (35%).

Utility hit rate 30%−5 pp better than 19%
Utility damage per round 3.3−0.8 better than 27%
Enemies flashed per round 0.26−0.04 better than 40%
Deaths per round 69%−2 pp better than 77%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Rating +0.10, Headshots +7 pp
= Stayed the same
K/R at 0.75, ADR at 79.1
▼ Got worse
Win rate −17 pp

Aug 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: April 2026 with 0.76. Last 3 months: 0.75 (at the start 0.74). 0.01 above the level 10 average (0.74).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
34 matches · 65% win rate
From match 5 of the day −25 ELO
27 matches · 48% win rate

d0rmin_ loses the most ELO on Mirage: −50 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Anubis
  2. Most kills in a match: 42 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
65% better than 90%
0.74 on par
79.0 better than 40%
1.01 better than 41%
52% of 116 duels on par
22% of 18 situations better than 12%
Dust 225
48% better than 35%
0.79 better than 72%
83.0 better than 60%
1.13 better than 77%
57% of 104 duels better than 80%
45% of 11 situations better than 72%
Anubis14
64% -
0.75 -
75.6 -
1.14-
49% of 41 duels -
50% of 6 situations -
Ancient13
46% -
0.72 -
76.3 -
1.03-
44% of 39 duels -
33% of 6 situations -
Nuke5
20% -
0.77 -
81.5 -
1.04-
54% of 26 duels -
100% of 1 situations -
Cache3
33% -
0.69 -
77.6 -
0.95-
47% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How d0rmin_ plays

Across 97 matches d0rmin_ averages K/R 0.75 and ADR 78.9; the rating across the 77 rated matches is 1.07. Biggest strength: Headshot rate at 56%, better than 81% of level 10 players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 10 players. Averages 16.6 kills per match with 56% headshots. The strongest map is Mirage with a 65% win rate in 34 matches. In 31 of 77 matches the rating was 1.10 or higher (40%), in 26 it was below 0.90. In 71 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: August 2026 at 1.07. d0rmin_ loses the most ELO on Mirage (−50 ELO, win rate 65%). Things go best in match 1 of the day (+50 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +50 ELO. Improved over the last three months: Rating +0.10, Headshots +7 pp. Got weaker: Win rate −17 pp. Unchanged in recent months: K/R at 0.75, ADR at 79.1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.