d0rmin_
Name history of d0rmin_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does d0rmin_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).
Compared with 2,158 players on level 10, each player over up to their last 100 matches.
Opening
Averaged0rmin_ gets the first kill in 11 of 100 rounds. On par with the level 10 average (11%).
Clutch
AverageAverages 2.0 kills per match as the last one alive. 0.4 above the level 10 average (1.6).
Weapons and aim
Average56 of 100 kills by d0rmin_ are headshots. 5 percentage points above the level 10 average (51%).
Impact
AverageAverages 2.1 round MVPs per match. 0.3 below the level 10 average (2.4).
Utility and deaths
Average30 of 100 nades by d0rmin_ deal damage or blind an enemy. 5 percentage points below the level 10 average (35%).
Progress
One value per month, dashed line is the level 10 averageAug 2026 compared with Apr to Jul 2026.
Kills per round (K/R)
Best month: April 2026 with 0.76. Last 3 months: 0.75 (at the start 0.74). 0.01 above the level 10 average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.07. Last 3 months: 1.07 (at the start 0.97). 0.04 above the level 10 average (1.03).
Damage per round (ADR)
Best month: August 2026 with 79.1. Last 3 months: 79.1 (at the start 78.4). 1.5 below the level 10 average (80.6).
Share of headshot kills
Best month: August 2026 with 58%. Last 3 months: 58% (at the start 51%). 7 percentage points above the level 10 average (51%).
Matches won (win rate)
Best month: April 2026 with 75%. Last 3 months: 51% (at the start 68%). On par with the level 10 average (51%).
Best month: August 2026 with 2,226.
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 37%.
Patterns
From the last 97 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
d0rmin_ loses the most ELO on Mirage: −50 ELO, 65% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.30 · Anubis
- Most kills in a match: 42 · Dust 2
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 97 matchesCompared with players on the same level who have at least 15 matches on the map.
How d0rmin_ plays
Across 97 matches d0rmin_ averages K/R 0.75 and ADR 78.9; the rating across the 77 rated matches is 1.07. Biggest strength: Headshot rate at 56%, better than 81% of level 10 players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 10 players. Averages 16.6 kills per match with 56% headshots. The strongest map is Mirage with a 65% win rate in 34 matches. In 31 of 77 matches the rating was 1.10 or higher (40%), in 26 it was below 0.90. In 71 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: August 2026 at 1.07. d0rmin_ loses the most ELO on Mirage (−50 ELO, win rate 65%). Things go best in match 1 of the day (+50 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +50 ELO. Improved over the last three months: Rating +0.10, Headshots +7 pp. Got weaker: Win rate −17 pp. Unchanged in recent months: K/R at 0.75, ADR at 79.1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.