d0rdj1_08
How does d0rdj1_08 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).
Compared with 2,473 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average56% headshots and so well above the average (50%).
Impact
WeaknessExactly 3 kills in 3.0% of rounds and so well below the average (4.1%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.73. Last 3 months: 0.71 (at the start 0.64). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.05. Last 3 months: 1.03 (at the start 0.94). Just below the average (1.04).
Damage per round (ADR)
Best month: November 2026 with 84.1. Last 3 months: 77.6 (at the start 73.6). Slightly below the average (80.9).
Share of headshot kills
Best month: June 2026 with 63%. Last 3 months: 55% (at the start 59%). Clearly above the average (50%).
Matches won (win rate)
Best month: November 2026 with 83%. Last 3 months: 70% (at the start 46%). Well above the average (51%).
Best month: November 2026 with 2,280. Last 3 months: 2,428 (at the start 1,976).
Rounds with first kill
Best month: November 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 100%.
Patterns
From the last 68 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Mirage
- Most kills in a match: 30 · Ancient
- Reached level 10 · Cache
- Highest rating in a match: 1.99 · Mirage
Maps in detail
from the last 68 matchesCompared with players on the same level who have at least 15 matches on the map.
How d0rdj1_08 plays
Across 68 matches d0rdj1_08 averages K/R 0.68, ADR 76.0 and a rating of 0.99. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 56% headshots. The strongest map is Mirage with a 79% win rate in 24 matches. In 25 of 68 matches the rating was 1.10 or higher (37%), in 28 it was below 0.90. In 47 matches with detailed stats: 7 4Ks and 3 aces. Best month by rating: September 2026 at 1.05. Things go best on Mirage (+27 ELO, win rate 79%). Improved over the last three months: K/R +0.07, Rating +0.09, ADR +4.0, Win rate +24 pp, ELO +452. Got weaker: Headshots −4 pp. Last 30 days: 27 matches, win rate 74%, net ELO +27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.