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d0pi111

Poland
On FACEIT since 2023 342 matches tracked 84 matches in 30 days
ELO ▲ 21
3,124
30-day peak: 3,185
Rank EU ▼ 148 places
#5,905
Poland #312 in Poland
30 days · prev. #5,757 · best #5,175
Last updated:
Next update possible in 1h 52m

How does d0pi111 play?

Rating 1.06 K/R 0.77 ADR 82.9 from 342 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 342 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (281 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 60%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (54%).

Headshot rate 58%+4 pp · Ø 54% better than 79%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.08+0.03 · Ø 1.05 better than 51%
Pistol kills per match 2.6
Knife kills 2 in 342 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.2%).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 58%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 60%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 39x 4K, 1 ace in 281 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +181
= Stayed the same
K/R at 0.77, Rating at 1.06, ADR at 82.3, Headshots at 58%, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months: 0.77 (at the start 0.78). Just above the average (0.75).

Patterns

From the last 342 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −120 ELO
67 matches · 40% win rate
On Ancient −71 ELO
79 matches · 54% win rate
On Saturdays +36 ELO, win rate 45%

d0pi111 loses the most ELO in match 3 of the day: −120 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 37 · Ancient
  3. Longest win streak: 15 wins in a row · Mirage
  4. Highest rating in a match: 2.21 · Ancient

Maps in detail

from the last 342 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
55% right on the average
0.73 better than 36%
79.9 better than 39%
0.99 better than 26%
54% of 401 duels better than 60%
41% of 32 situations better than 58%
Ancient79
54% better than 46%
0.84 better than 84%
89.2 better than 81%
1.17 better than 83%
56% of 458 duels better than 72%
40% of 50 situations better than 55%
Anubis72
49% better than 30%
0.78 better than 62%
82.1 better than 53%
1.06 right on the average
54% of 305 duels better than 60%
43% of 28 situations better than 62%
Dust 256
52% better than 38%
0.70 better than 25%
76.4 better than 23%
0.99 better than 24%
52% of 206 duels better than 47%
57% of 21 situations better than 90%
Nuke30
53% better than 37%
0.80 better than 66%
88.0 better than 76%
1.10 better than 57%
51% of 150 duels better than 39%
36% of 14 situations better than 42%
Cache10
70% -
0.80 -
82.3 -
1.12-
40% of 48 duels -
50% of 4 situations -
Inferno6
67% -
0.85 -
88.8 -
1.19-
61% of 28 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How d0pi111 plays

Across 342 matches d0pi111 averages K/R 0.77, ADR 82.9 and a rating of 1.06. Biggest strength: Headshot rate at 58%, better than 79% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 17.0 kills per match with 58% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 146 of 342 matches the rating was 1.10 or higher (43%), in 110 it was below 0.90. In 281 matches with detailed stats: 39 4Ks and 1 ace. Best month by rating: July 2026 at 1.14. d0pi111 loses the most ELO in match 3 of the day (−120 ELO, win rate 40%). Things go best on Mirage (+266 ELO, win rate 55%). Match no. 1 of the day goes best: 61% win rate, +231 ELO. Improved over the last three months: ELO +181. Unchanged in recent months: K/R at 0.77, Rating at 1.06, ADR at 82.3, Headshots at 58%, Win rate at 53%. Last 30 days: 84 matches, win rate 51%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.