d0nt0

Ukraine
259 matches tracked 65 matches in 30 days
Last updated:

How does d0nt0 play?

Rating 1.11 (from 165 matches) K/R 0.81 ADR 85.4 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77% on level 10
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 165 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 13%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsEntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 56%+5 pp better than 83%

Clutch

Average
Last one alive
Clutch 1v1 won 47%+8 pp better than 89%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 59%+8 pp better than 91%
AWP share of kills 10%−1 pp better than 56%
K/D 1.11+0.08 better than 74%
Pistol kills per match 3.1
Knife kills 2 in 259 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.7%+1.4 pp better than 79%
Rounds with 3K 4.8%+0.7 pp better than 76%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 44x 4K, 7 aces in 185 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 3.3−0.8 better than 29%
Enemies flashed per round 0.36+0.06 better than 69%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.81, ADR at 84.8
▼ Got worse
Win rate −4 pp, ELO −206

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months unchanged at 0.81.

Patterns

From the last 259 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −212 ELO
52 matches · 46% wins
On Anubis −64 ELO
38 matches · 53% wins
On Mondays −141 ELO, win rate 42%

d0nt0 loses the most ELO on Dust 2: −212 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.78 · Mirage
  2. Most kills in a match: 45 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
54% better than 58%
0.80 better than 75%
84.2 better than 67%
1.10 better than 69%
55% of 405 duels better than 69%
41% of 37 situations better than 59%
Ancient64
53% level
0.84 better than 87%
86.9 better than 76%
1.13 better than 76%
57% of 273 duels better than 80%
24% of 38 situations better than 18%
Dust 252
46% better than 28%
0.84 better than 88%
88.4 better than 82%
1.13 better than 76%
60% of 247 duels better than 88%
48% of 21 situations better than 76%
Anubis38
53% level
0.82 better than 83%
88.4 better than 84%
1.14 better than 80%
60% of 211 duels better than 89%
41% of 22 situations better than 58%
Nuke13
77% -
0.73 -
76.4 -
1.05-
50% of 48 duels -
100% of 3 situations -
Inferno8
13% -
0.73 -
74.7 -
1.12-
24% of 25 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How d0nt0 plays

Across 259 matches d0nt0 averages K/R 0.81 and ADR 85.4; the rating across the 165 rated matches is 1.11. Biggest strength: Headshot rate at 59%. That is better than 91% of players on level 10. On average 17.8 kills per match, 59% of them headshots. The strongest map is Nuke with a 77% win rate in 13 matches. In 76 of 165 matches the rating was 1.10 or higher (46%), in 55 it was below 0.90. In 185 matches with detailed stats: 44 4Ks and 7 aces. Best month by rating: October 2026 at 1.18. d0nt0 loses the most ELO on Dust 2 (−212 ELO, win rate 46%). Things go best on Mirage (+211 ELO, win rate 54%). Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −4 pp, ELO −206. Unchanged in recent months: K/R at 0.81, ADR at 84.8. Last 30 days: 65 matches, win rate 45%, ELO balance −45.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.