d0gmach--
How does d0gmach-- play?
Compared with 2,107 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so well above the average (51%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.19 K/D and so clearly above the average (1.03).
Impact
StrengthExactly 3 kills in 5.4% of rounds and so well above the average (4.1%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.94. Last 3 months: 0.82 (at the start 0.76). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.35. Last 3 months: 1.17 (at the start 1.07). Well above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 92.7. Last 3 months: 86.2 (at the start 83.4). Clearly above the average (80.7).
Share of headshot kills
Best month: November 2026 with 58%. Last 3 months: 48% (at the start 57%). Just below the average (49%).
Matches won (win rate)
Best month: October 2026 with 59%. Last 3 months: 48% (at the start 40%). Clearly below the average (51%).
Best month: November 2026 with 2,072. Last 3 months: 2,042 (at the start 2,070).
Rounds with first kill
Best month: October 2026 with 15%. Last 3 months: 12% (at the start 9%). Clearly above the average (10%).
1v1 clutches won
Best month: September 2026 with 47%. Last 3 months: 40% (at the start 36%). Just above the average (39%).
Patterns
From the last 100 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
d0gmach-- loses the most ELO on Ancient: −58 ELO, 35% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Ancient
- Most kills in a match: 40 · Inferno
- Highest rating in a match: 2.18 · Dust 2
- Longest win streak: 5 wins in a row · Ancient
Maps in detail
from the last 100 matchesCompared with players on the same level who have at least 15 matches on the map.
How d0gmach-- plays
Across 100 matches d0gmach-- averages K/R 0.81, ADR 85.7 and a rating of 1.15. Biggest strength: Opening duels won at 58%, better than 91% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 49% headshots. The strongest map is Anubis with a 58% win rate in 24 matches. In 53 of 100 matches the rating was 1.10 or higher (53%), in 25 it was below 0.90. In 100 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: October 2026 at 1.35. d0gmach-- loses the most ELO on Ancient (−58 ELO, win rate 35%). Things go best from match 5 of the day (−88 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, −88 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, Win rate +8 pp, First kills +3 pp. Got weaker: Headshots −9 pp. Unchanged in recent months: ADR at 86.2, ELO at 2,042, Clutch 1v1 at 40%. Last 30 days: 21 matches, win rate 48%, net ELO +29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.