d0briyc0la

Denmark
On FACEIT since 2020 114 matches tracked 20 matches in 30 days
ELO ▼ 43
2,183
30-day peak: 2,226
Rank EU
#151,432
Denmark #3,542 in Denmark
Last updated:

How does d0briyc0la play?

Rating 1.14 (from 85 matches) K/R 0.76 ADR 80.3 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 85 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Strength
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.18+0.15 · Ø 1.03 better than 89%
Pistol kills per match 3.1
Zeus kills1 in 114 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 79%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 21x 4K, 1 ace in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 5.2+0.9 · Ø 4.3 better than 78%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 34%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.15, Rating +0.18, ADR +11.8
= Stayed the same
ELO at 2,183
▼ Got worse
Headshots −6 pp, Win rate −9 pp

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: October 2026 with 0.86. Last 3 months: 0.86 (at the start 0.71). Well above the average (0.74).

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +76 ELO
34 matches · 38% win rate
On Wednesdays ±0 ELO, win rate 30%

d0briyc0la loses the most ELO in match 1 of the day: +76 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.49 · Cache
  4. Longest win streak: 7 wins in a row · Vertigo

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
52% right on the average
0.77 better than 66%
79.2 better than 43%
1.15 better than 83%
60% of 52 duels better than 90%
25% of 8 situations better than 17%
Mirage27
48% better than 39%
0.73 better than 46%
78.8 better than 41%
1.09 better than 71%
59% of 61 duels better than 87%
40% of 20 situations better than 56%
Ancient19
53% better than 57%
0.79 better than 73%
84.9 better than 67%
1.14-
64% of 47 duels better than 97%
14% of 7 situations better than 6%
Anubis16
44% better than 24%
0.73 better than 45%
77.1 better than 28%
1.09-
54% of 28 duels better than 66%
25% of 4 situations better than 20%
Nuke12
42% -
0.80 -
80.5 -
1.18-
57% of 42 duels -
50% of 12 situations -
Vertigo5
40% -
0.74 -
80.3 -
1.14-
50% of 10 duels -
33% of 3 situations -
Cache3
33% -
0.98 -
109.6 -
1.41-
77% of 13 duels -
0% of 3 situations -
Overpass3
0% -
0.68 -
68.3 -
1.41-
100% of 2 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How d0briyc0la plays

Across 114 matches d0briyc0la averages K/R 0.76 and ADR 80.3; the rating across the 85 rated matches is 1.14. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 55% headshots. The strongest map is Ancient with a 53% win rate in 19 matches. In 44 of 85 matches the rating was 1.10 or higher (52%), in 25 it was below 0.90. In 63 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: October 2026 at 1.24. d0briyc0la loses the most ELO in match 1 of the day (+76 ELO, win rate 38%). Things go best on Mirage (+77 ELO, win rate 48%). From match no. 5 of the day on, things go best: 52% win rate, −22 ELO. Improved over the last three months: K/R +0.15, Rating +0.18, ADR +11.8. Got weaker: Headshots −6 pp, Win rate −9 pp. Unchanged in recent months: ELO at 2,183. Last 30 days: 20 matches, win rate 45%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.