czecz

Poland
On FACEIT since 2019 298 matches tracked 95 matches in 30 days
ELO ▼ 40
2,350
30-day peak: 2,736
Rank EU
#89,362
Poland #4,796 in Poland
Last updated:
Next update possible in 1h 31m

How does czecz play?

Rating 1.00 (from 292 matches) K/R 0.71 ADR 78.2 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 292 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (50%).

Headshot rate 64%+14 pp · Ø 50% better than 99%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.99−0.04 · Ø 1.03 better than 30%
Pistol kills per match 3.1
Knife kills 2 in 298 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 26%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 34%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 27x 4K, 1 ace in 209 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.29).

Utility hit rate 28%−7 pp · Ø 35% better than 8%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 5%
Enemies flashed per round 0.59+0.30 · Ø 0.29 better than 97%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +78
= Stayed the same
Win rate at 49%
▼ Got worse
K/R −0.07, Rating −0.11, ADR −5.3, Headshots −6 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months: 0.68 (at the start 0.75). Clearly below the average (0.74).

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −95 ELO
78 matches · 54% win rate
In match 1 of the day −58 ELO
64 matches · 44% win rate
Between 12:00 and 18:00 −8 ELO, win rate 44%
On Fridays −120 ELO, win rate 39%

czecz loses the most ELO on Mirage: −95 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.15 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage
  4. Most kills in a match: 40 · Nuke

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
54% better than 57%
0.69 better than 24%
76.5 better than 25%
0.98 better than 29%
49% of 272 duels better than 36%
38% of 40 situations right on the average
Dust 272
46% better than 30%
0.71 better than 35%
78.3 better than 36%
1.01 better than 40%
49% of 283 duels better than 35%
22% of 36 situations better than 13%
Ancient58
43% better than 20%
0.74 better than 45%
78.7 better than 33%
1.01 better than 39%
43% of 187 duels better than 9%
38% of 45 situations right on the average
Anubis37
51% better than 45%
0.75 better than 54%
79.7 better than 42%
1.04 right on the average
52% of 152 duels right on the average
44% of 18 situations better than 67%
Inferno27
52% better than 39%
0.69 better than 24%
78.7 better than 31%
0.97 better than 23%
48% of 94 duels better than 23%
33% of 12 situations better than 40%
Nuke17
65% better than 79%
0.73 better than 37%
79.9 better than 36%
1.01 better than 39%
54% of 67 duels better than 63%
0% of 12 situations better than 1%
Cache9
33% -
0.69 -
76.7 -
0.94-
42% of 45 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How czecz plays

Across 298 matches czecz averages K/R 0.71 and ADR 78.2; the rating across the 292 rated matches is 1.00. Biggest strength: Headshot rate at 64%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 64% headshots. The strongest map is Nuke with a 65% win rate in 17 matches. In 110 of 292 matches the rating was 1.10 or higher (38%), in 116 it was below 0.90. In 209 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: July 2026 at 1.08. czecz loses the most ELO on Mirage (−95 ELO, win rate 54%). Things go best from match 5 of the day (+180 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +180 ELO. Improved over the last three months: ELO +78. Got weaker: K/R −0.07, Rating −0.11, ADR −5.3, Headshots −6 pp. Unchanged in recent months: Win rate at 49%. Last 30 days: 95 matches, win rate 46%, net ELO +135.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.