cz1k4

Brazil
On FACEIT since 2022 109 matches tracked 18 matches in 30 days
ELO ▼ 19
3,068
30-day peak: 3,087
Rank SA ▼ 1 place
#146
Brazil #107 in Brazil
30 days · prev. #145 · best #135
Last updated:

How does cz1k4 play?

Rating 1.10 (from 62 matches) K/R 0.76 ADR 80.8 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 62 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 13%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−6 pp · Ø 42% better than 32%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.22+0.17 · Ø 1.05 better than 85%
Pistol kills per match 2.4
Knife kills 1 in 109 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so slightly below the average (13.5%).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 28%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 36%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 5x 4K, 2 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 29%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 47%
Deaths per round 62%−9 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.09, Win rate +6 pp
= Stayed the same
Headshots at 52%, ELO at 3,068
▼ Got worse
K/R −0.04, ADR −5.4

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: May 2026 with 0.80. Last 3 months: 0.74 (at the start 0.78). Just below the average (0.75).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −20 ELO
37 matches · 59% win rate
On Dust 2 −14 ELO
33 matches · 67% win rate
In match 2 of the day −7 ELO
34 matches · 59% win rate

cz1k4 loses the most ELO on Mirage: −20 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 2.28 · Inferno
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
59% better than 69%
0.76 right on the average
81.4 better than 45%
1.07 right on the average
53% of 68 duels right on the average
50% of 8 situations better than 82%
Dust 233
67% better than 88%
0.70 better than 23%
76.5 better than 22%
1.01 better than 28%
62% of 61 duels better than 90%
33% of 6 situations better than 33%
Cache13
62% -
0.78 -
82.8 -
1.12-
58% of 48 duels -
20% of 5 situations -
Ancient10
80% -
0.77 -
81.3 -
1.19-
61% of 23 duels -
43% of 7 situations -
Inferno9
89% -
0.93 -
91.9 -
1.69-
80% of 10 duels -
50% of 2 situations -
Anubis5
80% -
0.81 -
86.5 -
1.12-
80% of 5 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cz1k4 plays

Across 109 matches cz1k4 averages K/R 0.76 and ADR 80.8; the rating across the 62 rated matches is 1.10. Biggest strength: Deaths per round at just 62% (lower is better), better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 52% headshots. The strongest map is Ancient with a 80% win rate in 10 matches. In 31 of 62 matches the rating was 1.10 or higher (50%), in 19 it was below 0.90. In 51 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: August 2026 at 1.16. cz1k4 loses the most ELO on Mirage (−20 ELO, win rate 59%). Improved over the last three months: Rating +0.09, Win rate +6 pp. Got weaker: K/R −0.04, ADR −5.4. Unchanged in recent months: Headshots at 52%, ELO at 3,068. Last 30 days: 18 matches, win rate 50%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.