cyka-Sh1ne

Switzerland
On FACEIT since 2021 107 matches tracked 74 matches in 30 days
ELO ▲ 386
2,020
30-day peak: 2,020
Rank EU
#245,415
Switzerland #2,008 in Switzerland
Last updated:

How does cyka-Sh1ne play?

Rating 1.16 K/R 0.82 ADR 85.5 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 107 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 26% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 39%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 1.20+0.17 · Ø 1.03 better than 91%
Pistol kills per match 3.3
Knife kills 7 in 107 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 72%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 86%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 25x 4K, 2 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.6−1.7 · Ø 4.3 better than 13%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 13%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether cyka-Sh1ne is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 107 matches, all from the last 3 months.

Kills per round (K/R)

0.81
SepOctNov

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Longest win streak: 10 wins in a row · Inferno
  3. Reached level 10 · Inferno
  4. Highest rating in a match: 2.06 · Mirage
  5. Most kills in a match: 44 · Anubis

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
53% better than 55%
0.80 better than 76%
83.1 better than 63%
1.11 better than 75%
57% of 111 duels better than 81%
37% of 27 situations better than 46%
Anubis21
62% better than 81%
0.88 better than 94%
93.0 better than 92%
1.25 better than 96%
56% of 72 duels better than 76%
33% of 18 situations better than 36%
Dust 215
53% better than 59%
0.81 better than 79%
80.4 better than 47%
1.16 better than 84%
59% of 64 duels better than 88%
18% of 11 situations better than 8%
Nuke14
50% -
0.76 -
83.0 -
1.06-
39% of 33 duels -
0% of 8 situations -
Ancient11
27% -
0.79 -
81.6 -
1.09-
47% of 38 duels -
33% of 9 situations -
Inferno11
73% -
0.91 -
89.9 -
1.34-
71% of 24 duels -
57% of 14 situations -
Cache3
67% -
0.79 -
94.8 -
1.12-
40% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cyka-Sh1ne plays

Across 107 matches cyka-Sh1ne averages K/R 0.82, ADR 85.5 and a rating of 1.16. Biggest strength: K/D at 1.20, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 18.9 kills per match with 47% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 61 of 107 matches the rating was 1.10 or higher (57%), in 28 it was below 0.90. In 107 matches with detailed stats: 25 4Ks and 2 aces. Things go best in match 1 of the day (+63 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, +63 ELO. Last 30 days: 74 matches, win rate 55%, net ELO +152.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.