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cycx-

Turkey
On FACEIT since 2018 455 matches tracked 108 matches in 30 days
ELO ▲ 150
3,402
30-day peak: 3,560
Rank EU ▲ 248 places
#2,201
Turkey #61 in Turkey
30 days · prev. #2,449 · best #1,200
Last updated:
Next update possible in 1h 51m

How does cycx- play?

Rating 1.04 K/R 0.74 ADR 81.3 from 455 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 455 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (399 matches).

3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 50%−2 pp · Ø 52% better than 29%

Clutch

Average
Last one alive

21% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.05−0.01 · Ø 1.06 better than 41%
Pistol kills per match 2.6
Knife kills 4 in 455 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.3%).

2K rounds 13.8%+0.1 pp · Ø 13.7% better than 50%
3K rounds 3.9%−0.4 pp · Ø 4.3% better than 34%
MVPs per match 2.3−0.1 · Ø 2.4 better than 37%
4Ks and aces 73x 4K, 7 aces in 399 matches

Utility and deaths

Average
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.3+0.4 · Ø 3.9 better than 65%
Enemies flashed per round 0.62+0.30 · Ø 0.32 better than 98%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +4.4, ELO +355
= Stayed the same
Headshots at 57%, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: November 2026 with 0.79. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.75).

Patterns

From the last 455 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −107 ELO
134 matches · 46% win rate
On Wednesdays −202 ELO, win rate 42%

cycx- loses the most ELO from match 5 of the day: −107 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Recorded match no. 250 · Cache
  3. Highest rating in a match: 2.26 · Anubis
  4. Longest win streak: 11 wins in a row · Nuke

Maps in detail

from the last 455 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage134
54% better than 48%
0.75 better than 46%
81.8 better than 49%
1.03 better than 39%
49% of 519 duels better than 29%
42% of 77 situations better than 60%
Dust 2115
57% better than 59%
0.76 right on the average
82.1 better than 51%
1.07 right on the average
49% of 426 duels better than 31%
42% of 59 situations better than 57%
Anubis94
51% better than 37%
0.73 better than 39%
81.1 better than 47%
1.02 better than 37%
52% of 396 duels better than 47%
36% of 53 situations better than 44%
Ancient47
49% better than 29%
0.74 better than 42%
78.6 better than 30%
1.02 better than 37%
50% of 150 duels better than 35%
38% of 39 situations right on the average
Cache39
54% better than 32%
0.73 better than 26%
81.9 better than 39%
1.03 better than 24%
50% of 161 duels better than 27%
41% of 27 situations better than 55%
Nuke24
50% better than 28%
0.76 better than 46%
81.9 better than 48%
1.06 better than 44%
43% of 83 duels better than 9%
43% of 14 situations better than 59%

Compared with players on the same level who have at least 15 matches on the map.

How cycx- plays

Across 455 matches cycx- averages K/R 0.74, ADR 81.3 and a rating of 1.04. Most room to improve: Rounds with first kill at 9%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 57% headshots. The strongest map is Dust 2 with a 57% win rate in 115 matches. In 185 of 455 matches the rating was 1.10 or higher (41%), in 155 it was below 0.90. In 399 matches with detailed stats: 73 4Ks and 7 aces. Best month by rating: September 2026 at 1.07. cycx- loses the most ELO from match 5 of the day (−107 ELO, win rate 46%). Things go best in match 1 of the day (+483 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +483 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +4.4, ELO +355. Unchanged in recent months: Headshots at 57%, Win rate at 52%. Last 30 days: 108 matches, win rate 54%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.