cxzss

Tajikistan
On FACEIT since 2024 360 matches tracked 125 matches in 30 days
ELO ▲ 406
2,567
30-day peak: 2,567
Rank EU
#44,411
Tajikistan #85 in Tajikistan
Last updated:

How does cxzss play?

Rating 0.96 (from 339 matches) K/R 0.69 ADR 76.4 from 360 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 339 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (298 matches).

2,500-2,749 ELO

Compared with 2,625 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 82%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so clearly below the average (1.05).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.95−0.10 · Ø 1.05 better than 15%
Pistol kills per match 2.6
Knife kills 8 in 360 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 12.6%−0.9 pp · Ø 13.5% better than 24%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 20%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 47x 4K, 5 aces in 298 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 50%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp, ELO +456
= Stayed the same
K/R at 0.69, Rating at 0.96, ADR at 75.8, Headshots at 55%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: June 2026 with 0.72. Last 3 months: 0.69 (at the start 0.70). Clearly below the average (0.75).

Patterns

From the last 360 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −62 ELO
98 matches · 51% win rate
On Ancient −60 ELO
45 matches · 42% win rate
Between 6:00 and 12:00 −60 ELO, win rate 44%

cxzss loses the most ELO on Dust 2: −62 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.18 · Nuke
  4. Most kills in a match: 40 · Mirage

Maps in detail

from the last 360 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage124
51% better than 44%
0.69 better than 22%
76.6 better than 24%
0.96 better than 22%
48% of 534 duels better than 29%
48% of 64 situations better than 77%
Dust 298
51% better than 43%
0.69 better than 23%
75.9 better than 23%
0.96 better than 20%
45% of 408 duels better than 16%
38% of 53 situations better than 47%
Ancient45
42% better than 17%
0.67 better than 15%
71.8 better than 7%
0.93 better than 15%
47% of 176 duels better than 24%
32% of 22 situations better than 35%
Anubis37
54% better than 55%
0.65 better than 10%
75.6 better than 20%
0.92 better than 12%
48% of 161 duels better than 28%
67% of 9 situations better than 97%
Inferno23
70% better than 86%
0.74 better than 35%
80.6 better than 29%
1.04 better than 33%
54% of 113 duels better than 42%
65% of 17 situations better than 91%
Nuke22
59% better than 62%
0.74 better than 43%
81.6 better than 52%
0.98 better than 29%
54% of 97 duels better than 59%
20% of 5 situations better than 9%
Cache11
55% -
0.73 -
79.4 -
0.99-
49% of 51 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cxzss plays

Across 360 matches cxzss averages K/R 0.69 and ADR 76.4; the rating across the 339 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.96, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 56% headshots. The strongest map is Inferno with a 70% win rate in 23 matches. In 108 of 339 matches the rating was 1.10 or higher (32%), in 148 it was below 0.90. In 298 matches with detailed stats: 47 4Ks and 5 aces. Best month by rating: August 2026 at 1.00. cxzss loses the most ELO on Dust 2 (−62 ELO, win rate 51%). Things go best on Mirage (+3 ELO, win rate 51%). Improved over the last three months: Win rate +3 pp, ELO +456. Unchanged in recent months: K/R at 0.69, Rating at 0.96, ADR at 75.8, Headshots at 55%. Last 30 days: 125 matches, win rate 55%, net ELO −158.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.