cxdy

USA
On FACEIT since 2018 252 matches tracked 79 matches in 30 days
ELO ▲ 94
2,224
30-day peak: 2,283
Rank NA ▲ 254 places
#4,188
USA #3,220 in USA
30 days · prev. #4,442 · best #2,645
Last updated:

How does cxdy play?

Rating 0.98 (from 207 matches) K/R 0.70 ADR 75.6 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 207 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 27%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 45%−5 pp · Ø 50% better than 27%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 0.95−0.08 · Ø 1.03 better than 22%
Pistol kills per match 2.6
Knife kills 4 in 252 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 36%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.2−0.1 · Ø 2.3 better than 37%
4Ks and aces 31x 4K, 2 aces in 206 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.3).

Utility hit rate 28%−7 pp · Ø 35% better than 8%
Utility damage per round 1.6−2.7 · Ø 4.3 better than 2%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +9 pp, ELO +635
= Stayed the same
K/R at 0.69, ADR at 74.2, Headshots at 45%
▼ Got worse
Rating −0.05

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months: 0.69 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −268 ELO
74 matches · 45% win rate
On Cache −107 ELO
21 matches · 43% win rate
On Tuesdays +57 ELO, win rate 42%

cxdy loses the most ELO in match 2 of the day: −268 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 41 · Ancient
  3. Reached level 10 · Inferno
  4. Highest rating in a match: 2.28 · Ancient
  5. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
41% better than 14%
0.73 better than 46%
77.9 better than 34%
1.01 better than 44%
43% of 242 duels better than 10%
30% of 47 situations better than 26%
Anubis47
57% better than 67%
0.67 better than 19%
74.3 better than 17%
0.92 better than 16%
47% of 184 duels better than 24%
30% of 20 situations better than 32%
Ancient32
50% better than 45%
0.67 better than 16%
72.0 better than 9%
0.98 better than 35%
49% of 84 duels better than 36%
33% of 15 situations better than 37%
Dust 230
63% better than 85%
0.64 better than 10%
71.3 better than 9%
0.89 better than 10%
41% of 129 duels better than 8%
14% of 7 situations better than 4%
Cache21
43% -
0.66 -
68.6 -
0.93-
43% of 86 duels -
33% of 15 situations -
Inferno19
58% better than 62%
0.75 better than 56%
79.8 better than 41%
1.06 better than 59%
41% of 69 duels better than 10%
29% of 7 situations better than 32%
Nuke18
61% better than 73%
0.83 better than 81%
85.8 better than 69%
1.13 better than 76%
59% of 76 duels better than 81%
78% of 9 situations better than 99%
Overpass3
33% -
0.64 -
72.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How cxdy plays

Across 252 matches cxdy averages K/R 0.70 and ADR 75.6; the rating across the 207 rated matches is 0.98. Most room to improve: Utility damage per round at 1.6, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 45% headshots. The strongest map is Dust 2 with a 63% win rate in 30 matches. In 75 of 207 matches the rating was 1.10 or higher (36%), in 85 it was below 0.90. In 206 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: September 2026 at 1.06. cxdy loses the most ELO in match 2 of the day (−268 ELO, win rate 45%). Things go best on Mirage (+72 ELO, win rate 41%). Match no. 4 of the day goes best: 65% win rate, −18 ELO. Improved over the last three months: Win rate +9 pp, ELO +635. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.69, ADR at 74.2, Headshots at 45%. Last 30 days: 79 matches, win rate 51%, net ELO −97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.