cxaenjoyer

VI
159 matches tracked 35 matches in 30 days
Last updated:

How does cxaenjoyer play?

Rating 1.03 K/R 0.75 ADR 81.8 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 159 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 52%+2 pp · Ø 50% better than 59%

Clutch

Strength
Last one alive

40% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 91%
Clutch 1v2 won 40%+19 pp · Ø 21% better than 99%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 30%+20 pp · Ø 10% better than 97%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (3.9%).

2K rounds 12.4%−0.7 pp · Ø 13.1% better than 25%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 81%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 15x 4K, 1 ace in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.8+1.6 · Ø 4.2 better than 84%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 64%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +147
= Stayed the same
ADR at 79.9
▼ Got worse
K/R −0.04, Rating −0.06, Headshots −2 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.73 (at the start 0.77). Just above the average (0.72).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −113 ELO
41 matches · 41% win rate
On Anubis −57 ELO
29 matches · 48% win rate
Between 0:00 and 6:00 +17 ELO, win rate 33%
On Tuesdays +69 ELO, win rate 38%

cxaenjoyer loses the most ELO on Mirage: −113 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Dust 2
  2. Most kills in a match: 38 · Nuke
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
51% better than 47%
0.81 better than 83%
87.3 better than 81%
1.11 better than 75%
57% of 259 duels better than 80%
33% of 21 situations better than 39%
Mirage41
41% better than 15%
0.72 better than 39%
78.5 better than 38%
1.00 better than 40%
52% of 211 duels better than 56%
46% of 24 situations better than 73%
Anubis29
48% better than 38%
0.76 better than 64%
78.7 better than 43%
1.04 better than 57%
48% of 161 duels better than 32%
60% of 10 situations better than 92%
Ancient24
42% better than 18%
0.75 better than 54%
85.9 better than 73%
1.01 better than 45%
43% of 139 duels better than 10%
54% of 13 situations better than 85%
Inferno13
69% -
0.74 -
82.7 -
0.97-
47% of 62 duels -
20% of 5 situations -
Nuke5
20% -
0.56 -
60.7 -
0.82-
50% of 32 duels -
0% of 1 situations -
Cache4
75% -
0.77 -
82.1 -
1.11-
53% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cxaenjoyer plays

Across 159 matches cxaenjoyer averages K/R 0.75, ADR 81.8 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 49%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 43% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 63 of 159 matches the rating was 1.10 or higher (40%), in 67 it was below 0.90. In 65 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. cxaenjoyer loses the most ELO on Mirage (−113 ELO, win rate 41%). Things go best from match 5 of the day (+178 ELO, win rate 54%). Match no. 1 of the day goes best: 55% win rate, −10 ELO. Improved over the last three months: ELO +147. Got weaker: K/R −0.04, Rating −0.06, Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: ADR at 79.9. Last 30 days: 35 matches, win rate 46%, net ELO +111.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.