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cvibs

Germany
On FACEIT since 2026 219 matches tracked 50 matches in 30 days
Last updated:

How does cvibs play?

Rating 1.07 K/R 0.76 ADR 77.9 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 219 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most
Level 9

Compared with 1,955 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 55%+4 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 85%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.08+0.06 · Ø 1.02 better than 73%
Pistol kills per match 2.9
Knife kills 2 in 219 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.0%).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 45%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 73%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 36x 4K, 5 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 16%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 22%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.07, Rating +0.07, ADR +6.9, ELO +244, First kills +2 pp
= Stayed the same
Clutch 1v1 at 37%
▼ Got worse
Headshots −3 pp, Win rate −7 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: September 2026 with 0.79. Last 3 months: 0.78 (at the start 0.71). Clearly above the average (0.73).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −50 ELO
54 matches · 30% win rate
On Ancient −43 ELO
32 matches · 56% win rate
Between 6:00 and 12:00 −37 ELO, win rate 36%
On Tuesdays ±0 ELO, win rate 38%

cvibs loses the most ELO in match 1 of the day: −50 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 35 · Ancient
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
56% better than 67%
0.77 better than 68%
78.9 better than 42%
1.10 better than 75%
55% of 145 duels better than 75%
48% of 44 situations better than 77%
Mirage50
40% better than 13%
0.77 better than 66%
78.0 better than 37%
1.08 better than 71%
60% of 174 duels better than 93%
24% of 29 situations better than 14%
Anubis41
29% better than 3%
0.73 better than 47%
76.6 better than 28%
1.03 better than 53%
51% of 123 duels right on the average
31% of 36 situations better than 33%
Ancient32
56% better than 66%
0.79 better than 74%
78.8 better than 38%
1.09 better than 74%
53% of 108 duels better than 63%
45% of 20 situations better than 68%
Nuke19
58% better than 56%
0.76 better than 59%
77.8 better than 37%
1.07 better than 62%
53% of 45 duels right on the average
38% of 16 situations better than 42%
Inferno14
43% -
0.70 -
75.4 -
0.98-
54% of 39 duels -
25% of 4 situations -
Cache6
17% -
0.75 -
77.4 -
1.04-
67% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cvibs plays

Across 219 matches cvibs averages K/R 0.76, ADR 77.9 and a rating of 1.07. Biggest strength: Headshot rate at 55%, better than 85% of level 9 players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 9 players. Averages 16.2 kills per match with 55% headshots. The strongest map is Nuke with a 58% win rate in 19 matches. In 95 of 219 matches the rating was 1.10 or higher (43%), in 75 it was below 0.90. In 219 matches with detailed stats: 36 4Ks and 5 aces. Best month by rating: September 2026 at 1.10. cvibs loses the most ELO in match 1 of the day (−50 ELO, win rate 30%). Things go best on Mirage (+68 ELO, win rate 40%). From match no. 5 of the day on, things go best: 57% win rate, +55 ELO. Improved over the last three months: K/R +0.07, Rating +0.07, ADR +6.9, ELO +244, First kills +2 pp. Got weaker: Headshots −3 pp, Win rate −7 pp. Unchanged in recent months: Clutch 1v1 at 37%. Last 30 days: 50 matches, win rate 38%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.