cvelownik

IL
On FACEIT since 2022 74 matches tracked
Last updated:

How does cvelownik play?

Rating 1.45 (from 24 matches) K/R 0.94 ADR 98.0 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 9
1.45
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with at least a normal rating (0.90 and up). 88%
Rating spread from 24 matches
outstanding 1.80 and up 25% strong 1.30 to 1.79 38% good 1.10 to 1.29 21% normal 0.90 to 1.09 4% weak 0.75 to 0.89 4% very weak below 0.75 8%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More damage per round than the level 9 average.
Multi-killsClutcherDamage
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 61%+11 pp better than 99%

Clutch

Strength
Last one alive
Clutch 1v1 won 38%−1 pp better than 50%
Clutch 1v2 won 43%+22 pp better than 99%
Clutch kills per match 3.9+2.3 better than 99%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 61%+13 pp better than 97%
AWP share of kills 1%−10 pp better than 6%
K/D 1.28+0.28 better than 99%
Pistol kills per match 4.0

Impact

Strength
Damage and big rounds
Rounds with 2K 19.6%+6.5 pp better than 99%
Rounds with 3K 7.1%+3.2 pp better than 99%
MVPs per match 3.0+0.7 better than 98%
4Ks and aces 12x 4K, 2 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 13%
Utility damage per round 2.8−1.5 better than 16%
Enemies flashed per round 0.45+0.17 better than 87%
Rounds with a death 73%+1 pp better than 41%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.15, ADR +9.7
= Stayed the same
Headshots at 60%, Win rate at 46%
▼ Got worse
ELO −130

Aug to Oct 2026 compared with Feb to Mar 2026.

Kills per round (K/R)

1.19
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 1.19. Last 3 months: 1.04 (at the start 0.89).

Patterns

From the last 74 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Vertigo
  2. Highest rating in a match: 2.40 · Anubis
  3. Most kills in a match: 44 · Ancient

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
54% better than 64%
0.94 better than 99%
98.5 better than 99%
1.37-
53% of 15 duels better than 66%
25% of 4 situations better than 16%
Anubis9
44% -
1.01 -
101.5 -
1.98-
83% of 6 duels -
0% of 3 situations -
Dust 29
22% -
0.80 -
89.3 -
1.05-
59% of 17 duels -
-
Inferno9
67% -
0.95 -
100.0 -
1.49-
78% of 9 duels -
60% of 5 situations -
Nuke9
44% -
1.00 -
102.6 -
1.75-
58% of 12 duels -
0% of 3 situations -
Ancient8
38% -
0.80 -
86.4 -
1.17-
33% of 12 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cvelownik plays

Across 74 matches cvelownik averages K/R 0.94 and ADR 98.0; the rating across the 24 rated matches is 1.45. Biggest strength: Rating at 1.45. That is better than 99% of players on level 9. Most room to improve: Utility with impact at 29%. That is better than only 13% of players on level 9. On average 20.8 kills per match, 61% of them headshots. In 20 of 24 matches the rating was 1.10 or higher (83%), in 3 it was below 0.90. In 24 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: September 2026 at 1.72. Things go best on Mirage (+168 ELO, win rate 54%). Improved over the last three months: K/R +0.15, ADR +9.7. Got weaker: ELO −130. Unchanged in recent months: Headshots at 60%, Win rate at 46%. Last 30 days: 9 matches, win rate 67%, ELO balance +21.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.