cutmyhunds

China
On FACEIT since 2024 285 matches tracked 110 matches in 30 days
Last updated:

How does cutmyhunds play?

Rating 1.07 (from 235 matches) K/R 0.76 ADR 81.4 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 235 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 24% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 16%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.11+0.08 · Ø 1.03 better than 75%
Pistol kills per match 2.6
Zeus kills1 in 285 matches
Knife kills 4 in 285 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 78%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 34x 4K, 2 aces in 214 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 50%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 77%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +55
= Stayed the same
K/R at 0.76, ADR at 81.8, Headshots at 51%
▼ Got worse
Win rate −7 pp

Sep to Nov 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.79
FebMarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.82. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −113 ELO
97 matches · 44% win rate
In match 2 of the day −59 ELO
55 matches · 31% win rate
Between 0:00 and 6:00 −55 ELO, win rate 39%
On Wednesdays −86 ELO, win rate 27%

cutmyhunds loses the most ELO on Mirage: −113 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 48 · Inferno
  4. Reached level 10 · Dust 2
  5. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
44% better than 21%
0.76 better than 61%
79.4 better than 44%
1.04 better than 54%
55% of 283 duels better than 72%
42% of 64 situations better than 61%
Dust 270
53% better than 59%
0.77 better than 65%
81.8 better than 55%
1.08 better than 64%
61% of 256 duels better than 93%
40% of 35 situations better than 57%
Ancient50
58% better than 75%
0.75 better than 55%
82.8 better than 62%
1.07 better than 66%
54% of 183 duels better than 69%
40% of 25 situations better than 58%
Anubis50
44% better than 25%
0.78 better than 68%
83.0 better than 61%
1.10 better than 71%
49% of 193 duels better than 38%
42% of 38 situations better than 60%
Nuke9
56% -
0.69 -
81.0 -
0.88-
74% of 19 duels -
20% of 5 situations -
Inferno6
50% -
0.80 -
83.0 -
1.24-
50% of 18 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cutmyhunds plays

Across 285 matches cutmyhunds averages K/R 0.76 and ADR 81.4; the rating across the 235 rated matches is 1.07. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 51% headshots. The strongest map is Ancient with a 58% win rate in 50 matches. In 105 of 235 matches the rating was 1.10 or higher (45%), in 69 it was below 0.90. In 214 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: November 2026 at 1.10. cutmyhunds loses the most ELO on Mirage (−113 ELO, win rate 44%). Things go best on Ancient (+60 ELO, win rate 58%). Match no. 4 of the day goes best: 62% win rate. Improved over the last three months: ELO +55. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.76, ADR at 81.8, Headshots at 51%. Last 30 days: 110 matches, win rate 46%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.