cuthethoi67

North Korea
On FACEIT since 2019 351 matches tracked 76 matches in 30 days
Last updated:

How does cuthethoi67 play?

Rating 1.14 K/R 0.81 ADR 86.0 from 351 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 351 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average. More 1v1 and 1v2 wins than the level 6 average.
AWPerMulti-killsClutcher
better than most on level 6 about average weaker than most
Level 6

Compared with 988 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 56%+7 pp · Ø 49% better than 94%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 44%+7 pp · Ø 37% better than 83%
Clutch 1v2 won 25%+5 pp · Ø 20% better than 75%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so well above the average (0.96).

Headshot rate 36%−9 pp · Ø 45% better than 8%
AWP share of kills 20%+9 pp · Ø 11% better than 84%
K/D 1.16+0.20 · Ø 0.96 better than 96%
Pistol kills per match 2.9
Zeus kills1 in 351 matches
Knife kills 9 in 351 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.1).

2K rounds 14.7%+1.9 pp · Ø 12.8% better than 90%
3K rounds 4.9%+1.2 pp · Ø 3.7% better than 90%
MVPs per match 2.6+0.5 · Ø 2.1 better than 92%
4Ks and aces 95x 4K, 6 aces in 351 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 22%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 42%
Enemies flashed per round 0.36+0.11 · Ø 0.25 better than 79%
Deaths per round 69%−4 pp · Ø 73% better than 90%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Rating +0.06, Win rate +7 pp, ELO +272, First kills +1 pp
= Stayed the same
K/R at 0.81, ADR at 86.4, Headshots at 36%, Clutch 1v1 at 45%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.86. Last 3 months: 0.81 (at the start 0.79). Well above the average (0.71).

Patterns

From the last 351 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −67 ELO
37 matches · 30% win rate
On Ancient −12 ELO
44 matches · 45% win rate
Between 0:00 and 6:00 +33 ELO, win rate 43%
On Tuesdays −94 ELO, win rate 43%

cuthethoi67 loses the most ELO in match 2 of the day: −67 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.74 · Inferno
  3. Most kills in a match: 52 · Mirage

Maps in detail

from the last 351 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
51% better than 53%
0.80 better than 85%
86.3 better than 85%
1.14 better than 89%
57% of 564 duels better than 87%
42% of 99 situations better than 63%
Dust 289
42% better than 24%
0.80 better than 87%
83.8 better than 73%
1.12 better than 87%
55% of 405 duels better than 77%
44% of 73 situations better than 71%
Inferno46
48% better than 40%
0.83 better than 96%
88.1 better than 90%
1.18 better than 97%
53% of 195 duels better than 67%
39% of 28 situations right on the average
Ancient44
45% better than 31%
0.78 better than 81%
85.9 better than 83%
1.10 better than 87%
56% of 205 duels better than 84%
35% of 34 situations better than 44%
Anubis42
67% better than 95%
0.86 better than 96%
89.4 better than 92%
1.23 better than 98%
57% of 205 duels better than 89%
58% of 31 situations better than 92%
Cache8
38% -
0.83 -
82.7 -
1.18-
46% of 24 duels -
43% of 7 situations -
Nuke8
63% -
0.70 -
74.7 -
1.00-
53% of 19 duels -
67% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cuthethoi67 plays

Across 351 matches cuthethoi67 averages K/R 0.81, ADR 86.0 and a rating of 1.14. Biggest strength: K/D at 1.16, better than 96% of level 6 players. Most room to improve: Headshot rate at 36%, better than only 8% of level 6 players. Averages 17.4 kills per match with 36% headshots. The strongest map is Anubis with a 67% win rate in 42 matches. In 183 of 351 matches the rating was 1.10 or higher (52%), in 101 it was below 0.90. In 351 matches with detailed stats: 95 4Ks and 6 aces. Best month by rating: September 2026 at 1.21. cuthethoi67 loses the most ELO in match 2 of the day (−67 ELO, win rate 30%). Things go best on Mirage (+250 ELO, win rate 51%). Match no. 1 of the day goes best: 60% win rate, +10 ELO. Improved over the last three months: Rating +0.06, Win rate +7 pp, ELO +272, First kills +1 pp. Unchanged in recent months: K/R at 0.81, ADR at 86.4, Headshots at 36%, Clutch 1v1 at 45%. Last 30 days: 76 matches, win rate 54%, net ELO +197.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.