curandero-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).
Compared with 2,234 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average23% of 1v1s won and so well below the average (39%).
Weapons and aim
Average54% headshots and so clearly above the average (49%).
Impact
Average2.4 MVPs per match and so slightly above the average (2.3).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: June 2026 with 0.81. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.18. Last 3 months: 1.04 (at the start 1.06). Just above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 79.2. Last 3 months: 75.2 (at the start 74.7). Clearly below the average (80.8).
Share of headshot kills
Best month: July 2026 with 61%. Last 3 months: 54% (at the start 57%). Clearly above the average (49%).
Matches won (win rate)
Best month: June 2026 with 100%. Last 3 months: 56% (at the start 63%). Well above the average (50%).
Best month: October 2026 with 2,366. Last 3 months: 2,152 (at the start 1,978).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 31%.
Patterns
From the last 138 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
curandero- loses the most ELO on Dust 2: −6 ELO, 57% win rate
Records and milestones
from recorded matches- Most kills in a match: 43 · Cache
- Highest rating in a match: 2.14 · Cache
- Recorded match no. 100 · Ancient
- Longest win streak: 9 wins in a row · Inferno
- Reached level 10 · Ancient
Maps in detail
from the last 138 matchesCompared with players on the same level who have at least 15 matches on the map.
How curandero- plays
Across 138 matches curandero- averages K/R 0.73, ADR 75.1 and a rating of 1.05. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 54% headshots. The strongest map is Ancient with a 70% win rate in 20 matches. In 53 of 138 matches the rating was 1.10 or higher (38%), in 52 it was below 0.90. In 117 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: June 2026 at 1.18. curandero- loses the most ELO on Dust 2 (−6 ELO, win rate 57%). Things go best on Ancient (+22 ELO, win rate 70%). Match no. 2 of the day goes best: 70% win rate, +22 ELO. Improved over the last three months: ELO +174. Got weaker: Headshots −3 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.04, ADR at 75.2. Last 30 days: 42 matches, win rate 43%, net ELO +5.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.