cundereee

Norway
On FACEIT since 2021 328 matches tracked 75 matches in 30 days
Last updated:

How does cundereee play?

Rating 1.02 K/R 0.74 ADR 79.0 from 328 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 328 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 15%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 14%+2 pp · Ø 12% better than 71%
K/D 1.01−0.03 · Ø 1.04 better than 35%
Pistol kills per match 3.1
Knife kills 9 in 328 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 31%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.3−0.1 · Ø 2.4 better than 44%
4Ks and aces 53x 4K, 3 aces in 263 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.3).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 2.1−2.2 · Ø 4.3 better than 4%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 17%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, Win rate +11 pp, ELO +264
= Stayed the same
K/R at 0.75, Rating at 1.03, ADR at 80.3
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: September 2026 with 0.77. Last 3 months: 0.75 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 328 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −260 ELO
103 matches · 39% win rate
On Nuke −99 ELO
37 matches · 54% win rate
Between 18:00 and 24:00 −53 ELO, win rate 42%
On Mondays −86 ELO, win rate 41%

cundereee loses the most ELO from match 5 of the day: −260 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Longest win streak: 8 wins in a row · Nuke
  3. Highest rating in a match: 2.23 · Ancient
  4. Most kills in a match: 40 · Mirage

Maps in detail

from the last 328 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
43% better than 17%
0.69 better than 23%
74.9 better than 19%
0.96 better than 22%
50% of 456 duels better than 40%
32% of 37 situations better than 32%
Ancient66
50% better than 40%
0.77 better than 60%
81.3 better than 46%
1.06 better than 56%
55% of 307 duels better than 68%
30% of 27 situations better than 31%
Dust 259
49% better than 38%
0.74 better than 46%
79.8 better than 42%
1.04 better than 47%
53% of 300 duels better than 59%
37% of 27 situations better than 44%
Anubis58
40% better than 13%
0.75 right on the average
80.5 better than 45%
1.03 better than 46%
49% of 342 duels better than 34%
32% of 22 situations better than 33%
Nuke37
54% better than 49%
0.74 better than 43%
78.5 better than 34%
1.05 right on the average
53% of 176 duels right on the average
70% of 20 situations better than 96%
Inferno14
64% -
0.78 -
83.4 -
1.05-
56% of 95 duels -
56% of 9 situations -
Cache11
27% -
0.69 -
80.4 -
0.90-
48% of 65 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cundereee plays

Across 328 matches cundereee averages K/R 0.74, ADR 79.0 and a rating of 1.02. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 56% headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 122 of 328 matches the rating was 1.10 or higher (37%), in 130 it was below 0.90. In 263 matches with detailed stats: 53 4Ks and 3 aces. Best month by rating: September 2026 at 1.05. cundereee loses the most ELO from match 5 of the day (−260 ELO, win rate 39%). Things go best in match 2 of the day (+66 ELO, win rate 54%). Match no. 2 of the day goes best: 54% win rate, +66 ELO. Improved over the last three months: Headshots +5 pp, Win rate +11 pp, ELO +264. Unchanged in recent months: K/R at 0.75, Rating at 1.03, ADR at 80.3. Last 30 days: 75 matches, win rate 45%, net ELO −380.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.