cultmonreal

Estonia
On FACEIT since 2021 137 matches tracked 73 matches in 30 days
Last updated:

How does cultmonreal play?

Rating 0.94 K/R 0.69 ADR 73.9 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 137 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 28%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 8%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 26%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 10%−2 pp · Ø 12% better than 53%
K/D 0.93−0.10 · Ø 1.03 better than 12%
Pistol kills per match 2.5
Knife kills 1 in 137 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 24%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 22x 4K, 1 ace in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 31%
Deaths per round 74%+2 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether cultmonreal is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 119 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.66
AugSepOctNov

Best month: August 2026 with 0.79.

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −19 ELO
29 matches · 55% win rate
In match 1 of the day −19 ELO
31 matches · 48% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 45%
On Mondays +4 ELO, win rate 41%

cultmonreal loses the most ELO on Ancient: −19 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 1.88 · Anubis
  3. Reached level 10 · Mirage
  4. Most kills in a match: 25 · Mirage
  5. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
52% right on the average
0.68 better than 21%
73.0 better than 13%
0.94 better than 18%
48% of 297 duels better than 31%
33% of 27 situations better than 35%
Ancient29
55% better than 57%
0.73 better than 41%
76.4 better than 24%
0.97 better than 26%
51% of 126 duels better than 45%
22% of 18 situations better than 12%
Anubis27
63% better than 80%
0.72 better than 38%
76.0 better than 21%
1.00 better than 34%
53% of 117 duels better than 57%
40% of 5 situations better than 53%
Dust 211
45% -
0.61 -
71.2 -
0.85-
42% of 52 duels -
0% of 4 situations -
Cache4
50% -
0.78 -
84.9 -
1.06-
56% of 25 duels -
100% of 1 situations -
Inferno4
50% -
0.61 -
67.2 -
0.85-
20% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How cultmonreal plays

Across 137 matches cultmonreal averages K/R 0.69, ADR 73.9 and a rating of 0.94. Most room to improve: Clutch 1v1 won at 29%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 50% headshots. The strongest map is Anubis with a 63% win rate in 27 matches. In 44 of 137 matches the rating was 1.10 or higher (32%), in 60 it was below 0.90. In 137 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: August 2026 at 1.09. cultmonreal loses the most ELO on Ancient (−19 ELO, win rate 55%). Things go best on Mirage (+75 ELO, win rate 52%). From match no. 5 of the day on, things go best: 59% win rate, +75 ELO. Last 30 days: 73 matches, win rate 55%, net ELO +144.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.