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ctrn

USA
On FACEIT since 2016 363 matches tracked 55 matches in 30 days
ELO ▲ 33
2,597
30-day peak: 2,642
Rank NA ▲ 90 places
#1,191
USA #918 in USA
30 days · prev. #1,281 · best #999
Last updated:

How does ctrn play?

Rating 1.03 (from 229 matches) K/R 0.71 ADR 78.4 from 363 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 311 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 25%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (268 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 53%+1 pp · Ø 52% better than 58%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (51%).

Headshot rate 39%−12 pp · Ø 51% better than 3%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.02−0.03 · Ø 1.05 better than 36%
Pistol kills per match 2.4 from the last 341
Zeus kills1 in 341 matches
Knife kills 7 in 341 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 13.2%−0.4 pp · Ø 13.6% better than 36%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 16%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 55x 4K, 2 aces in 268 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 48%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 78%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.09, Headshots +29 pp
= Stayed the same
K/R at 0.72, ADR at 78.2, Win rate at 52%, ELO at 2,597
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOctNov

Best month: July 2026 with 0.75. Last 3 months: 0.72 (at the start 0.69). Slightly below the average (0.75).

Patterns

From the last 341 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −110 ELO
61 matches · 48% win rate
On Mirage −55 ELO
107 matches · 54% win rate
Between 6:00 and 12:00 −30 ELO, win rate 45%
On Mondays −91 ELO, win rate 46%

ctrn loses the most ELO on Dust 2: −110 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.16 · Anubis

Maps in detail

from the last 341 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
54% better than 58%
0.72 better than 34%
78.7 better than 34%
1.02 better than 41%
55% of 445 duels better than 69%
30% of 63 situations better than 27%
Ancient66
52% better than 44%
0.71 better than 28%
78.6 better than 32%
1.00 better than 32%
46% of 233 duels better than 19%
33% of 45 situations better than 39%
Dust 261
48% better than 33%
0.71 better than 31%
77.3 better than 27%
0.99 better than 29%
50% of 229 duels better than 40%
24% of 38 situations better than 14%
Anubis48
63% better than 81%
0.76 better than 53%
83.3 better than 57%
1.08 better than 57%
56% of 194 duels better than 70%
48% of 29 situations better than 72%
Cache26
54% better than 52%
0.75 right on the average
81.1 better than 50%
1.07 better than 54%
63% of 91 duels better than 95%
38% of 16 situations better than 46%
Nuke17
59% better than 61%
0.69 better than 19%
76.6 better than 22%
0.96 better than 16%
31% of 35 duels better than 1%
25% of 8 situations better than 15%
Inferno12
33% -
0.57 -
66.3 -
0.86-
51% of 39 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ctrn plays

Across 363 matches ctrn averages K/R 0.71 and ADR 78.4; the rating across the 229 rated matches is 1.03. Most room to improve: Headshot rate at 39%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 39% headshots. The strongest map is Anubis with a 63% win rate in 48 matches. In 117 of 311 matches the rating was 1.10 or higher (38%), in 122 it was below 0.90. In 268 matches with detailed stats: 55 4Ks and 2 aces. Best month by rating: July 2026 at 1.10. ctrn loses the most ELO on Dust 2 (−110 ELO, win rate 48%). Things go best on Anubis (+124 ELO, win rate 63%). Improved over the last three months: Rating +0.09, Headshots +29 pp. Unchanged in recent months: K/R at 0.72, ADR at 78.2, Win rate at 52%, ELO at 2,597. Last 30 days: 55 matches, win rate 56%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.