ctfill

Argentina
On FACEIT since 2025 247 matches tracked 117 matches in 30 days
Last updated:

How does ctfill play?

Rating 1.06 K/R 0.75 ADR 84.2 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 247 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 21%
better than most on level 8 about average weaker than most
Level 8

Compared with 1,238 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 74%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (47%).

Headshot rate 40%−7 pp · Ø 47% better than 15%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 1.07+0.06 · Ø 1.01 better than 75%
Pistol kills per match 2.9
Knife kills 8 in 247 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.9%+0.7 pp · Ø 13.2% better than 68%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 67%
MVPs per match 2.5+0.2 · Ø 2.3 better than 79%
4Ks and aces 42x 4K, 5 aces in 247 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.27).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.46+0.19 · Ø 0.27 better than 89%
Deaths per round 71%−1 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 8 average
Whether ctfill is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 247 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Best month: August 2026 with 1.00.

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −171 ELO
98 matches · 56% win rate
On Dust 2 −46 ELO
76 matches · 47% win rate
Between 0:00 and 6:00 −71 ELO, win rate 47%
On Mondays ±0 ELO, win rate 36%

ctfill loses the most ELO on Mirage: −171 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.20 · Mirage

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
56% better than 73%
0.76 better than 65%
83.5 better than 68%
1.06 better than 66%
55% of 425 duels better than 76%
42% of 71 situations better than 60%
Dust 276
47% better than 35%
0.76 better than 68%
86.7 better than 82%
1.06 better than 67%
54% of 349 duels better than 71%
36% of 50 situations better than 44%
Nuke33
61% better than 74%
0.71 better than 36%
79.8 better than 51%
1.02 right on the average
62% of 141 duels better than 93%
67% of 18 situations better than 94%
Anubis24
42% better than 22%
0.73 right on the average
80.7 better than 56%
1.01 right on the average
47% of 102 duels better than 32%
33% of 18 situations better than 40%
Inferno11
64% -
0.92 -
97.2 -
1.30-
51% of 55 duels -
25% of 8 situations -
Ancient3
67% -
0.72 -
78.4 -
0.96-
50% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ctfill plays

Across 247 matches ctfill averages K/R 0.75, ADR 84.2 and a rating of 1.06. Biggest strength: Opening duels won at 55%, better than 85% of level 8 players. Most room to improve: Headshot rate at 40%, better than only 15% of level 8 players. Averages 17.0 kills per match with 40% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 99 of 247 matches the rating was 1.10 or higher (40%), in 93 it was below 0.90. In 247 matches with detailed stats: 42 4Ks and 5 aces. Best month by rating: August 2026 at 1.42. ctfill loses the most ELO on Mirage (−171 ELO, win rate 56%). Things go best on Nuke (+76 ELO, win rate 61%). Match no. 3 of the day goes best: 58% win rate, −4 ELO. Last 30 days: 117 matches, win rate 56%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.