ct0m666

Japan
On FACEIT since 2025 102 matches tracked 48 matches in 30 days
Last updated:

How does ct0m666 play?

Rating 1.10 K/R 0.79 ADR 82.3 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 102 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 9%
AWP share of kills 24%+12 pp · Ø 12% better than 92%
K/D 1.12+0.08 · Ø 1.04 better than 73%
Pistol kills per match 2.8
Knife kills 5 in 102 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 55%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.5+0.1 · Ø 2.4 better than 67%
4Ks and aces 26x 4K, 2 aces in 102 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 16%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 13%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +16 pp, ELO +691, First kills +3 pp, Clutch 1v1 +12 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.14, Rating −0.20, ADR −9.2, Headshots −10 pp

Oct to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: August 2026 with 0.87. Last 3 months: 0.73 (at the start 0.87). Just below the average (0.74).

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 +29 ELO, win rate 50%
On Tuesdays ±0 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 8 wins in a row · Ancient
  3. Reached level 10 · Mirage
  4. Most kills in a match: 45 · Ancient
  5. Highest rating in a match: 2.47 · Dust 2

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
63% better than 88%
0.79 better than 68%
83.4 better than 60%
1.10 better than 68%
56% of 172 duels better than 76%
44% of 25 situations better than 69%
Dust 223
65% better than 89%
0.82 better than 80%
82.5 better than 56%
1.12 better than 73%
63% of 121 duels better than 96%
33% of 12 situations better than 34%
Ancient16
63% better than 82%
0.79 better than 69%
84.1 better than 61%
1.12 better than 74%
57% of 60 duels better than 77%
33% of 12 situations better than 39%
Anubis16
44% better than 21%
0.72 better than 38%
76.2 better than 23%
1.02 better than 42%
42% of 62 duels better than 7%
50% of 10 situations better than 79%
Nuke10
40% -
0.83 -
83.0 -
1.18-
54% of 39 duels -
43% of 7 situations -
Inferno5
40% -
0.80 -
83.3 -
1.13-
41% of 17 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ct0m666 plays

Across 102 matches ct0m666 averages K/R 0.79, ADR 82.3 and a rating of 1.10. Biggest strength: Opening duels won at 55%, better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 42% headshots. The strongest map is Dust 2 with a 65% win rate in 23 matches. In 47 of 102 matches the rating was 1.10 or higher (46%), in 33 it was below 0.90. In 102 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: August 2026 at 1.23. Things go best on Mirage (+8 ELO, win rate 63%). From match no. 5 of the day on, things go best: 61% win rate, +4 ELO. Improved over the last three months: Win rate +16 pp, ELO +691, First kills +3 pp, Clutch 1v1 +12 pp. Got weaker: K/R −0.14, Rating −0.20, ADR −9.2, Headshots −10 pp. Last 30 days: 48 matches, win rate 67%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.