cso

Brazil
On FACEIT since 2017 290 matches tracked 10 matches in 30 days
ELO ▲ 11
2,940
30-day peak: 2,956
Rank SA ▲ 5 places
#245
Brazil #174 in Brazil
30 days · prev. #250 · best #238
Last updated:

How does cso play?

Rating 1.26 (from 191 matches) K/R 0.86 ADR 90.7 from 290 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 191 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 35% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 7% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Average
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 71%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.04).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.20+0.16 · Ø 1.04 better than 85%
Pistol kills per match 3.5 from the last 191
Knife kills 1 in 191 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.5% of rounds and so well above the average (4.2%).

2K rounds 16.7%+3.2 pp · Ø 13.5% better than 96%
3K rounds 6.5%+2.3 pp · Ø 4.2% better than 97%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 41x 4K, 10 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.31).

Utility hit rate 29%−5 pp · Ø 34% better than 15%
Utility damage per round 2.7−1.3 · Ø 4.0 better than 14%
Enemies flashed per round 0.50+0.19 · Ø 0.31 better than 91%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.07, ADR +6.8, Win rate +8 pp, ELO +122
= Stayed the same
Rating at 1.21, Headshots at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOctNov

Best month: August 2026 with 0.97. Last 3 months: 0.88 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −269 ELO
86 matches · 43% win rate
From match 5 of the day −234 ELO
35 matches · 34% win rate
Between 18:00 and 24:00 +18 ELO, win rate 48%
On Sundays −268 ELO, win rate 38%

cso loses the most ELO on Mirage: −269 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Highest rating in a match: 2.68 · Ancient
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
43% better than 13%
0.84 better than 84%
89.1 better than 82%
1.14 better than 76%
54% of 485 duels better than 62%
36% of 47 situations better than 41%
Dust 242
64% better than 85%
0.91 better than 95%
93.8 better than 92%
1.27 better than 93%
54% of 212 duels better than 61%
47% of 15 situations better than 74%
Anubis26
65% better than 83%
0.94 better than 98%
99.8 better than 98%
1.33 better than 98%
57% of 110 duels better than 75%
64% of 11 situations better than 94%
Ancient17
59% better than 68%
1.01 better than 99%
100.7 better than 98%
1.46 better than 99%
59% of 94 duels better than 84%
86% of 7 situations better than 99%
Cache8
50% -
0.93 -
95.2 -
1.33-
58% of 38 duels -
33% of 6 situations -
Vertigo6
83% -
1.16 -
120.8 -
1.73-
70% of 27 duels -
0% of 2 situations -
Inferno4
100% -
1.08 -
106.3 -
1.58-
70% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How cso plays

Across 290 matches cso averages K/R 0.86 and ADR 90.7; the rating across the 191 rated matches is 1.26. Biggest strength: 3K rounds at 6.5%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 19.1 kills per match with 51% headshots. The strongest map is Anubis with a 65% win rate in 26 matches. In 126 of 191 matches the rating was 1.10 or higher (66%), in 30 it was below 0.90. In 109 matches with detailed stats: 41 4Ks and 10 aces. Best month by rating: August 2026 at 1.36. cso loses the most ELO on Mirage (−269 ELO, win rate 43%). Things go best in match 4 of the day (+240 ELO, win rate 78%). Match no. 4 of the day goes best: 78% win rate, +240 ELO. Improved over the last three months: K/R +0.07, ADR +6.8, Win rate +8 pp, ELO +122. Unchanged in recent months: Rating at 1.21, Headshots at 51%. Last 30 days: 10 matches, win rate 50%, net ELO +39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.