csicsu

HU
On FACEIT since 2023 343 matches tracked 98 matches in 30 days
Last updated:

How does csicsu play?

Rating 0.98 (from 281 matches) K/R 0.71 ADR 79.4 from 343 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 281 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (281 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 48%−3 pp better than 22%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−3 pp better than 42%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.2−0.4 better than 12%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 71%
AWP share of kills 5%−6 pp better than 30%
K/D 0.96−0.08 better than 22%
Pistol kills per match 2.9
Knife kills 3 in 343 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%−0.1 pp better than 43%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.40.0 level
4Ks and aces 47x 4K, 5 aces in 281 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 78%
Utility damage per round 5.5+1.4 better than 81%
Enemies flashed per round 0.300.00 level
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.71, ADR at 79.0
▼ Got worse
Win rate −6 pp, ELO −118

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.71 (at the start 0.73).

Patterns

From the last 343 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −76 ELO
53 matches · 42% wins
On Cache −9 ELO
40 matches · 48% wins
On Mondays +56 ELO, win rate 43%

csicsu loses the most ELO on Inferno: −76 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 343 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
52% level
0.70 better than 28%
78.8 better than 38%
0.96 better than 24%
47% of 405 duels better than 24%
32% of 38 situations better than 30%
Ancient74
61% better than 76%
0.76 better than 58%
82.7 better than 56%
1.06 better than 61%
52% of 350 duels level
42% of 31 situations better than 59%
Dust 266
53% better than 53%
0.71 better than 34%
79.2 better than 40%
0.98 better than 30%
52% of 321 duels level
38% of 34 situations level
Inferno53
42% better than 18%
0.69 better than 21%
78.8 better than 33%
0.93 better than 13%
46% of 275 duels better than 15%
38% of 13 situations better than 47%
Cache40
48% -
0.70 -
76.7 -
0.99-
42% of 217 duels -
20% of 15 situations -
Nuke12
50% -
0.70 -
79.0 -
1.04-
46% of 65 duels -
0% of 3 situations -
Anubis10
50% -
0.69 -
77.2 -
0.79-
58% of 53 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How csicsu plays

Across 343 matches csicsu averages K/R 0.71 and ADR 79.4; the rating across the 281 rated matches is 0.98. Biggest strength: Utility damage per round at 5.5. That is better than 81% of players on level 10. Most room to improve: Rounds with a death at 74%. That is better than only 19% of players on level 10. On average 15.7 kills per match, 54% of them headshots. The strongest map is Ancient with a 61% win rate in 74 matches. In 91 of 281 matches the rating was 1.10 or higher (32%), in 112 it was below 0.90. In 281 matches with detailed stats: 47 4Ks and 5 aces. Best month by rating: August 2026 at 1.02. csicsu loses the most ELO on Inferno (−76 ELO, win rate 42%). Things go best on Mirage (+73 ELO, win rate 52%). Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −6 pp, ELO −118. Unchanged in recent months: K/R at 0.71, ADR at 79.0. Last 30 days: 98 matches, win rate 49%, ELO balance −121.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.