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csg0ed

India
On FACEIT since 2017 356 matches tracked 82 matches in 30 days
ELO ▲ 96
2,725
30-day peak: 2,838
Rank SEA ▲ 643 places
#509
India #32 in India
30 days · prev. #1,152 · best #321
Last updated:

How does csg0ed play?

Rating 1.07 K/R 0.77 ADR 85.2 from 356 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 356 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 27% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (242 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 22%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.09+0.04 · Ø 1.05 better than 61%
Pistol kills per match 2.6
Knife kills 2 in 356 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 73%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 44%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 47x 4K, 5 aces in 242 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 92%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 88%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.09, Win rate +9 pp, ELO +288
= Stayed the same
ADR at 86.4, Headshots at 46%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.79 (at the start 0.73). Slightly above the average (0.75).

Patterns

From the last 356 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −139 ELO
85 matches · 45% win rate
On Cache −85 ELO
43 matches · 33% win rate
On Thursdays −136 ELO, win rate 44%

csg0ed loses the most ELO in match 1 of the day: −139 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.51 · Anubis
  2. Most kills in a match: 40 · Anubis
  3. Recorded match no. 250 · Inferno
  4. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 356 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis107
51% better than 41%
0.74 better than 43%
82.5 better than 54%
1.04 better than 44%
59% of 372 duels better than 84%
31% of 67 situations better than 31%
Ancient98
61% better than 76%
0.80 better than 69%
89.3 better than 78%
1.12 better than 71%
53% of 395 duels better than 55%
39% of 70 situations better than 54%
Nuke46
57% better than 54%
0.83 better than 72%
88.5 better than 73%
1.15 better than 68%
57% of 206 duels better than 71%
17% of 18 situations better than 4%
Cache43
33% better than 4%
0.76 better than 56%
85.4 better than 68%
1.05 better than 47%
52% of 216 duels right on the average
20% of 35 situations better than 11%
Inferno21
52% better than 37%
0.74 better than 34%
81.8 better than 37%
1.00 better than 20%
58% of 96 duels better than 71%
46% of 13 situations better than 63%
Mirage19
21% better than 1%
0.66 better than 13%
74.8 better than 18%
0.87 better than 5%
42% of 64 duels better than 7%
43% of 14 situations better than 65%
Vertigo12
67% -
0.82 -
86.9 -
1.18-
53% of 49 duels -
47% of 15 situations -
Dust 210
10% -
0.70 -
80.8 -
0.94-
53% of 30 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How csg0ed plays

Across 356 matches csg0ed averages K/R 0.77, ADR 85.2 and a rating of 1.07. Biggest strength: Utility damage per round at 6.2, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 46% headshots. The strongest map is Vertigo with a 67% win rate in 12 matches. In 167 of 356 matches the rating was 1.10 or higher (47%), in 111 it was below 0.90. In 242 matches with detailed stats: 47 4Ks and 5 aces. Best month by rating: August 2026 at 1.13. csg0ed loses the most ELO in match 1 of the day (−139 ELO, win rate 45%). Things go best on Ancient (+84 ELO, win rate 61%). Match no. 4 of the day goes best: 60% win rate, +38 ELO. Improved over the last three months: K/R +0.06, Rating +0.09, Win rate +9 pp, ELO +288. Unchanged in recent months: ADR at 86.4, Headshots at 46%. Last 30 days: 82 matches, win rate 59%, net ELO +149.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.