crushhh-

South Korea
On FACEIT since 2022 297 matches tracked 93 matches in 30 days
ELO ▲ 3
3,004
30-day peak: 3,159
Rank EU ▼ 2,498 places
#9,290
South Korea #198 in South Korea
30 days · prev. #6,792 · best #4,450
Last updated:

How does crushhh- play?

Rating 1.04 K/R 0.74 ADR 81.0 from 297 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 297 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).

3,000-3,499 ELO

Compared with 7,703 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.04−0.01 · Ø 1.05 better than 37%
Pistol kills per match 2.6
Zeus kills1 in 297 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 57%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 33%
MVPs per match 2.3−0.1 · Ø 2.4 better than 36%
4Ks and aces 35x 4K, 5 aces in 226 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.32).

Utility hit rate 28%−6 pp · Ø 34% better than 12%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 42%
Enemies flashed per round 0.57+0.25 · Ø 0.32 better than 96%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, ELO +117
= Stayed the same
K/R at 0.73, Rating at 1.03, ADR at 79.7, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.75).

Patterns

From the last 297 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −140 ELO
24 matches · 33% win rate
In match 2 of the day −101 ELO
66 matches · 41% win rate
On Wednesdays +28 ELO, win rate 44%

crushhh- loses the most ELO on Cache: −140 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Highest rating in a match: 2.06 · Dust 2
  3. Longest win streak: 10 wins in a row · Inferno
  4. Most kills in a match: 36 · Mirage

Maps in detail

from the last 297 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2105
59% better than 66%
0.78 better than 61%
83.6 better than 58%
1.10 better than 58%
53% of 421 duels right on the average
45% of 58 situations better than 67%
Mirage100
47% better than 19%
0.72 better than 31%
78.9 better than 34%
1.01 better than 32%
53% of 395 duels right on the average
34% of 53 situations better than 36%
Anubis65
55% better than 49%
0.73 better than 39%
79.9 better than 41%
1.02 better than 37%
53% of 283 duels better than 55%
33% of 30 situations better than 38%
Cache24
33% better than 1%
0.71 better than 18%
82.4 better than 38%
0.94 better than 7%
46% of 121 duels better than 11%
80% of 5 situations better than 99%
Inferno3
67% -
0.67 -
76.3 -
0.91-
36% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How crushhh- plays

Across 297 matches crushhh- averages K/R 0.74, ADR 81.0 and a rating of 1.04. Most room to improve: Utility hit rate at 28%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 57% headshots. The strongest map is Dust 2 with a 59% win rate in 105 matches. In 118 of 297 matches the rating was 1.10 or higher (40%), in 109 it was below 0.90. In 226 matches with detailed stats: 35 4Ks and 5 aces. Best month by rating: July 2026 at 1.09. crushhh- loses the most ELO on Cache (−140 ELO, win rate 33%). Things go best in match 1 of the day (+302 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +302 ELO. Improved over the last three months: Headshots +3 pp, ELO +117. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 79.7, Win rate at 52%. Last 30 days: 93 matches, win rate 52%, net ELO −160.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.