crush__
How does crush__ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).
Compared with 2,408 players in this group, each player over up to their last 100 matches.
Opening
Strength68% of opening duels won and so well above the average (51%).
Clutch
Average2.4 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average36% headshots and so well below the average (50%).
Impact
Strength3.2 MVPs per match and so well above the average (2.3).
Utility and deaths
Average46% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Oct 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.91. Last 3 months: 0.84 (at the start 0.89). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.36. Last 3 months: 1.19 (at the start 1.29). Well above the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 92.5. Last 3 months: 84.6 (at the start 88.2). Slightly above the average (80.7).
Share of headshot kills
Best month: October 2026 with 38%. Last 3 months unchanged at 36%. Well below the average (50%).
Matches won (win rate)
Best month: September 2026 with 54%. Last 3 months: 48% (at the start 51%). Slightly below the average (50%).
Best month: July 2026 with 2,700. Last 3 months: 2,413 (at the start 2,459).
Rounds with first kill
Best month: September 2026 with 17%.
1v1 clutches won
Best month: September 2026 with 58%.
Patterns
From the last 133 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
crush__ loses the most ELO on Dust 2: −60 ELO, 47% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Mirage
- Longest win streak: 4 wins in a row · Mirage
- Highest rating in a match: 2.52 · Anubis
- Most kills in a match: 50 · Inferno
Maps in detail
from the last 133 matchesCompared with players on the same level who have at least 15 matches on the map.
How crush__ plays
Across 133 matches crush__ averages K/R 0.87 and ADR 87.1; the rating across the 104 rated matches is 1.25. Biggest strength: Opening duels won at 68%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 36%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 20.0 kills per match with 36% headshots. The strongest map is Ancient with a 64% win rate in 25 matches. In 89 of 133 matches the rating was 1.10 or higher (67%), in 20 it was below 0.90. In 68 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: July 2026 at 1.36. crush__ loses the most ELO on Dust 2 (−60 ELO, win rate 47%). Things go best in match 3 of the day (−20 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, −20 ELO. Got weaker: K/R −0.05, Rating −0.10, Win rate −3 pp. Unchanged in recent months: ADR at 84.6, Headshots at 36%, ELO at 2,413. Last 30 days: 27 matches, win rate 44%, net ELO −63.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.