crush__

India
On FACEIT since 2018 133 matches tracked 27 matches in 30 days
ELO ▼ 60
2,413
30-day peak: 2,473
Rank SEA ▼ 431 places
#1,622
India #74 in India
30 days · prev. #1,191 · best #990
Last updated:

How does crush__ play?

Rating 1.25 (from 104 matches) K/R 0.87 ADR 87.1 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 133 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 39% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 5%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

68% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 68%+17 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (50%).

Headshot rate 36%−14 pp · Ø 50% better than 2%
AWP share of kills 43%+32 pp · Ø 11% better than 99%
K/D 1.29+0.26 · Ø 1.03 better than 96%
Pistol kills per match 3.1
Knife kills 7 in 133 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 80%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 93%
MVPs per match 3.2+0.9 · Ø 2.3 better than 97%
4Ks and aces 24x 4K, 1 ace in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 97%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 79%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 21%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 84.6, Headshots at 36%, ELO at 2,413
▼ Got worse
K/R −0.05, Rating −0.10, Win rate −3 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: July 2026 with 0.91. Last 3 months: 0.84 (at the start 0.89). Clearly above the average (0.74).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
34 matches · 47% win rate
On Ancient −39 ELO
25 matches · 64% win rate
Between 12:00 and 18:00 −88 ELO, win rate 43%
On Mondays −9 ELO, win rate 41%

crush__ loses the most ELO on Dust 2: −60 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 4 wins in a row · Mirage
  3. Highest rating in a match: 2.52 · Anubis
  4. Most kills in a match: 50 · Inferno

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
37% better than 6%
0.86 better than 90%
88.2 better than 80%
1.22 better than 92%
68% of 215 duels better than 99%
47% of 30 situations better than 76%
Dust 234
47% better than 33%
0.89 better than 94%
86.8 better than 76%
1.27 better than 95%
66% of 159 duels better than 98%
35% of 23 situations better than 42%
Ancient25
64% better than 85%
0.86 better than 91%
84.0 better than 61%
1.26 better than 96%
62% of 115 duels better than 93%
36% of 22 situations better than 45%
Inferno15
60% better than 66%
0.87 better than 88%
89.3 better than 79%
1.21 better than 84%
65% of 84 duels better than 95%
41% of 17 situations better than 61%
Anubis13
62% -
0.88 -
87.5 -
1.27-
56% of 59 duels -
43% of 14 situations -

Compared with players on the same level who have at least 15 matches on the map.

How crush__ plays

Across 133 matches crush__ averages K/R 0.87 and ADR 87.1; the rating across the 104 rated matches is 1.25. Biggest strength: Opening duels won at 68%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 36%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 20.0 kills per match with 36% headshots. The strongest map is Ancient with a 64% win rate in 25 matches. In 89 of 133 matches the rating was 1.10 or higher (67%), in 20 it was below 0.90. In 68 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: July 2026 at 1.36. crush__ loses the most ELO on Dust 2 (−60 ELO, win rate 47%). Things go best in match 3 of the day (−20 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, −20 ELO. Got weaker: K/R −0.05, Rating −0.10, Win rate −3 pp. Unchanged in recent months: ADR at 84.6, Headshots at 36%, ELO at 2,413. Last 30 days: 27 matches, win rate 44%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.