cruel_Gkilla
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).
Compared with 1,219 players in this group, each player over up to their last 100 matches.
Opening
Average61% of opening duels won and so well above the average (51%).
Clutch
Average2.4 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average53% headshots and so well above the average (47%).
Impact
AverageExactly 3 kills in 4.8% of rounds and so clearly above the average (4.0%).
Utility and deaths
Average44% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.82. Last 3 months: 0.79 (at the start 0.67). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.19. Last 3 months: 1.15 (at the start 0.95). Well above the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 85.2. Last 3 months: 80.5 (at the start 71.0). Just above the average (79.8).
Share of headshot kills
Best month: August 2026 with 58%. Last 3 months: 54% (at the start 52%). Well above the average (47%).
Matches won (win rate)
Best month: October 2026 with 63%. Last 3 months: 54% (at the start 43%). Clearly above the average (50%).
Best month: October 2026 with 1,618. Last 3 months: 1,595 (at the start 1,465).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 151 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
cruel_Gkilla loses the most ELO in match 2 of the day: −107 ELO, 28% win rate
Records and milestones
from recorded matches- Most kills in a match: 41 · Mirage
- Longest win streak: 6 wins in a row · Anubis
- Highest rating in a match: 2.76 · Dust 2
Maps in detail
from the last 151 matchesCompared with players on the same level who have at least 15 matches on the map.
How cruel_Gkilla plays
Across 151 matches cruel_Gkilla averages K/R 0.73, ADR 76.0 and a rating of 1.05. Biggest strength: Opening duels won at 61%, better than 99% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 8 players. Averages 16.1 kills per match with 53% headshots. The strongest map is Ancient with a 52% win rate in 21 matches. In 60 of 151 matches the rating was 1.10 or higher (40%), in 54 it was below 0.90. In 72 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: September 2026 at 1.19. cruel_Gkilla loses the most ELO in match 2 of the day (−107 ELO, win rate 28%). Things go best on Anubis (+6 ELO, win rate 50%). From match no. 5 of the day on, things go best: 60% win rate, +2 ELO. Improved over the last three months: K/R +0.12, Rating +0.20, ADR +9.5, Headshots +2 pp, Win rate +11 pp, ELO +130. Last 30 days: 32 matches, win rate 63%, net ELO +64.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.