croossss

AR
217 matches tracked 81 matches in 30 days
ELO ▲ 115
2,292
30-day peak: 2,318
Rank SA ▲ 1,442 places
#2,220
AR #729 in AR
30 days · prev. #3,662 · best #2,220
Last updated:

How does croossss play?

Rating 0.97 (from 216 matches) K/R 0.70 ADR 75.8 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 216 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 30% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 29%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 55%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (1.00).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.96−0.04 · Ø 1.00 better than 20%
Pistol kills per match 2.8
Knife kills 2 in 217 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.1%).

2K rounds 11.8%−1.3 pp · Ø 13.1% better than 11%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 26%
MVPs per match 2.3+0.1 · Ø 2.2 better than 46%
4Ks and aces 27x 4K, 7 aces in 175 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 14%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 43%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +316
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.08, Rating −0.07, ADR −7.6, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.69 (at the start 0.77). Slightly below the average (0.72).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −92 ELO
40 matches · 48% win rate
On Anubis −77 ELO
22 matches · 59% win rate
On Saturdays −84 ELO, win rate 39%

croossss loses the most ELO on Ancient: −92 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Nuke
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.37 · Ancient

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
65% better than 90%
0.69 better than 27%
73.8 better than 17%
0.99 better than 34%
46% of 257 duels better than 23%
47% of 32 situations better than 75%
Ancient40
48% better than 36%
0.75 right on the average
82.2 better than 54%
1.02 better than 47%
60% of 213 duels better than 89%
42% of 12 situations better than 60%
Nuke32
41% better than 10%
0.76 better than 55%
78.6 better than 37%
1.07 better than 56%
50% of 148 duels better than 35%
30% of 27 situations better than 35%
Mirage29
34% better than 5%
0.65 better than 12%
72.3 better than 11%
0.85 better than 4%
43% of 134 duels better than 10%
33% of 12 situations better than 34%
Anubis22
59% better than 71%
0.67 better than 17%
76.3 better than 24%
0.91 better than 11%
48% of 95 duels better than 28%
60% of 10 situations better than 92%
Inferno15
33% -
0.67 -
69.6 -
0.94-
45% of 76 duels -
75% of 4 situations -
Cache13
54% -
0.68 -
73.1 -
0.93-
49% of 61 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How croossss plays

Across 217 matches croossss averages K/R 0.70 and ADR 75.8; the rating across the 216 rated matches is 0.97. Most room to improve: Utility damage per round at 2.8, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 50% headshots. The strongest map is Dust 2 with a 65% win rate in 66 matches. In 66 of 216 matches the rating was 1.10 or higher (31%), in 86 it was below 0.90. In 175 matches with detailed stats: 27 4Ks and 7 aces. Best month by rating: July 2026 at 1.08. croossss loses the most ELO on Ancient (−92 ELO, win rate 48%). Things go best on Dust 2 (+165 ELO, win rate 65%). Improved over the last three months: ELO +316. Got weaker: K/R −0.08, Rating −0.07, ADR −7.6, Headshots −2 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 81 matches, win rate 49%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.