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cronuss

Russia
On FACEIT since 2015 567 matches tracked 180 matches in 30 days
ELO ▲ 913
4,842
30-day peak: 4,842
Rank EU ▲ 123 places
#11
Russia #3 in Russia
30 days · prev. #134 · best #11
Last updated:

How does cronuss play?

Rating 1.22 K/R 0.90 ADR 96.3 from 567 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 567 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 34% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (508 matches).

3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 93%
Opening duels won 56%+3 pp · Ø 53% better than 64%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+1 pp · Ø 41% better than 61%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 38%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so clearly above the average (54%).

Headshot rate 59%+5 pp · Ø 54% better than 77%
AWP share of kills 4%−9 pp · Ø 13% better than 30%
K/D 1.22+0.13 · Ø 1.09 better than 72%
Pistol kills per match 2.6
Zeus kills1 in 567 matches
Knife kills 11 in 567 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.5%).

2K rounds 16.7%+2.7 pp · Ø 14.0% better than 90%
3K rounds 6.2%+1.7 pp · Ø 4.5% better than 91%
MVPs per match 3.0+0.5 · Ø 2.5 better than 84%
4Ks and aces 144x 4K, 16 aces in 508 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.33).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.0+0.1 · Ø 3.9 better than 53%
Enemies flashed per round 0.20−0.13 · Ø 0.33 better than 10%
Deaths per round 73%+3 pp · Ø 70% better than 13%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +1,438
= Stayed the same
K/R at 0.90, Rating at 1.24, ADR at 97.0, Headshots at 59%, Win rate at 60%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.95
JunJulAugSepOctNov

Best month: November 2026 with 0.95. Last 3 months: 0.90 (at the start 0.88). Well above the average (0.77).

Patterns

From the last 567 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −120 ELO
30 matches · 57% win rate
On Anubis −29 ELO
93 matches · 63% win rate
On Sundays −328 ELO, win rate 49%

cronuss loses the most ELO on Cache: −120 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.53 · Ancient
  2. Most kills in a match: 57 · Ancient
  3. Recorded match no. 500 · Mirage
  4. Longest win streak: 12 wins in a row · Mirage

Maps in detail

from the last 567 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage247
59% better than 59%
0.90 better than 87%
97.3 better than 93%
1.23 better than 82%
57% of 1,383 duels better than 65%
41% of 123 situations better than 56%
Ancient117
58% right on the average
0.92 better than 93%
99.5 better than 96%
1.25 better than 87%
58% of 835 duels better than 73%
58% of 52 situations better than 89%
Anubis93
63% better than 71%
0.92 better than 95%
98.1 better than 96%
1.27 better than 91%
59% of 573 duels better than 78%
36% of 25 situations better than 43%
Dust 248
69% better than 86%
0.82 better than 62%
88.2 better than 63%
1.14 better than 54%
49% of 273 duels better than 22%
42% of 19 situations better than 53%
Cache30
57% better than 60%
0.82 better than 79%
88.0 better than 79%
1.11 better than 67%
51% of 187 duels better than 43%
14% of 7 situations better than 6%
Inferno21
76% better than 97%
0.81 better than 76%
93.0 better than 91%
1.15 better than 74%
56% of 117 duels better than 64%
17% of 6 situations better than 9%
Nuke8
63% -
0.86 -
88.0 -
1.21-
43% of 46 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cronuss plays

Across 567 matches cronuss averages K/R 0.90, ADR 96.3 and a rating of 1.22. Biggest strength: Damage per round (ADR) at 96.3, better than 94% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 73%, better than only 13% of level 10 · 3,500+ ELO players. Averages 19.5 kills per match with 59% headshots. The strongest map is Inferno with a 76% win rate in 21 matches. In 349 of 567 matches the rating was 1.10 or higher (62%), in 106 it was below 0.90. In 508 matches with detailed stats: 144 4Ks and 16 aces. Best month by rating: November 2026 at 1.31. cronuss loses the most ELO on Cache (−120 ELO, win rate 57%). Things go best on Ancient (+462 ELO, win rate 58%). Improved over the last three months: ELO +1,438. Unchanged in recent months: K/R at 0.90, Rating at 1.24, ADR at 97.0, Headshots at 59%, Win rate at 60%. Last 30 days: 180 matches, win rate 60%, net ELO +640.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.