crocodiIIer

Norway
On FACEIT since 2022 252 matches tracked 105 matches in 30 days
Last updated:

How does crocodiIIer play?

Rating 1.06 K/R 0.75 ADR 79.8 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 252 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 92%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.08+0.05 · Ø 1.03 better than 62%
Pistol kills per match 3.1
Knife kills 4 in 252 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 63%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 33%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 41x 4K, 4 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 21%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, ELO +253
= Stayed the same
K/R at 0.74, Rating at 1.06, ADR at 79.5
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.74 (at the start 0.76). Right on the average (0.74).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −105 ELO
52 matches · 46% win rate
On Nuke −13 ELO
27 matches · 59% win rate
On Wednesdays −25 ELO, win rate 43%

crocodiIIer loses the most ELO on Ancient: −105 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 32 · Mirage
  3. Highest rating in a match: 2.28 · Ancient
  4. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
54% better than 59%
0.79 better than 70%
82.6 better than 56%
1.12 better than 75%
54% of 408 duels better than 66%
44% of 72 situations better than 67%
Ancient52
46% better than 30%
0.76 better than 54%
83.9 better than 60%
1.05 better than 55%
54% of 217 duels better than 63%
21% of 34 situations better than 11%
Anubis32
63% better than 82%
0.74 better than 44%
79.5 better than 37%
1.09 better than 66%
56% of 118 duels better than 73%
61% of 18 situations better than 93%
Dust 227
37% better than 7%
0.72 better than 37%
75.5 better than 21%
1.05 right on the average
53% of 104 duels better than 58%
60% of 10 situations better than 94%
Nuke27
59% better than 62%
0.67 better than 16%
70.6 better than 7%
0.96 better than 25%
46% of 96 duels better than 19%
58% of 19 situations better than 93%
Inferno16
38% better than 10%
0.67 better than 15%
70.8 better than 5%
0.94 better than 14%
43% of 75 duels better than 9%
40% of 5 situations better than 52%
Cache7
57% -
0.76 -
83.5 -
1.02-
63% of 38 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How crocodiIIer plays

Across 252 matches crocodiIIer averages K/R 0.75, ADR 79.8 and a rating of 1.06. Biggest strength: Headshot rate at 59%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 59% headshots. The strongest map is Anubis with a 63% win rate in 32 matches. In 110 of 252 matches the rating was 1.10 or higher (44%), in 93 it was below 0.90. In 189 matches with detailed stats: 41 4Ks and 4 aces. Best month by rating: August 2026 at 1.16. crocodiIIer loses the most ELO on Ancient (−105 ELO, win rate 46%). Things go best on Dust 2 (+47 ELO, win rate 37%). Improved over the last three months: Headshots +4 pp, ELO +253. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.06, ADR at 79.5. Last 30 days: 105 matches, win rate 50%, net ELO −87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.