crips45

Turkey
On FACEIT since 2022 293 matches tracked 69 matches in 30 days
ELO ▲ 236
2,172
30-day peak: 2,172
Rank EU
#157,564
Turkey #4,240 in Turkey
Last updated:

How does crips45 play?

Rating 1.06 (from 259 matches) K/R 0.76 ADR 83.1 from 293 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 259 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (241 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 49%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.05+0.02 · Ø 1.03 better than 58%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 76%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.4+0.1 · Ø 2.3 better than 60%
4Ks and aces 44x 4K, 6 aces in 241 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.3).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 19%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 73%+1 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +402
= Stayed the same
K/R at 0.77, ADR at 84.0, Headshots at 49%
▼ Got worse
Rating −0.16, Win rate −9 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOctNov

Best month: July 2026 with 0.89. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.74).

Patterns

From the last 293 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −124 ELO
52 matches · 52% win rate
On Mirage −62 ELO
59 matches · 44% win rate
On Thursdays −206 ELO, win rate 41%

crips45 loses the most ELO on Ancient: −124 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Nuke
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 2.53 · Dust 2
  4. Longest win streak: 6 wins in a row · Anubis
  5. Reached level 10 · Mirage

Maps in detail

from the last 293 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 292
55% better than 61%
0.80 better than 77%
87.3 better than 79%
1.12 better than 76%
51% of 380 duels right on the average
41% of 51 situations better than 57%
Mirage59
44% better than 22%
0.71 better than 36%
81.1 better than 52%
1.01 better than 44%
51% of 264 duels right on the average
41% of 27 situations better than 60%
Ancient52
52% right on the average
0.78 better than 69%
82.0 better than 55%
1.10 better than 73%
57% of 228 duels better than 81%
20% of 25 situations better than 10%
Anubis49
47% better than 33%
0.76 better than 60%
82.4 better than 56%
1.04 better than 54%
58% of 251 duels better than 83%
33% of 27 situations better than 40%
Nuke26
54% better than 50%
0.75 right on the average
80.9 better than 46%
1.02 better than 38%
54% of 136 duels better than 58%
41% of 17 situations better than 58%
Inferno9
44% -
0.65 -
69.6 -
0.90-
53% of 59 duels -
33% of 3 situations -
Cache5
20% -
0.80 -
83.6 -
0.99-
55% of 20 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How crips45 plays

Across 293 matches crips45 averages K/R 0.76 and ADR 83.1; the rating across the 259 rated matches is 1.06. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 49% headshots. The strongest map is Dust 2 with a 55% win rate in 92 matches. In 111 of 259 matches the rating was 1.10 or higher (43%), in 92 it was below 0.90. In 241 matches with detailed stats: 44 4Ks and 6 aces. Best month by rating: July 2026 at 1.23. crips45 loses the most ELO on Ancient (−124 ELO, win rate 52%). Things go best on Dust 2 (+87 ELO, win rate 55%). Match no. 4 of the day goes best: 55% win rate, +34 ELO. Improved over the last three months: ELO +402. Got weaker: Rating −0.16, Win rate −9 pp. Unchanged in recent months: K/R at 0.77, ADR at 84.0, Headshots at 49%. Last 30 days: 69 matches, win rate 54%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.