creus444

Russia
On FACEIT since 2025 147 matches tracked 20 matches in 30 days
Last updated:

How does creus444 play?

Rating 1.04 K/R 0.77 ADR 87.8 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 147 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most
Level 9

Compared with 1,577 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 52%+1 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 42%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly above the average (48%).

Headshot rate 50%+2 pp · Ø 48% better than 63%
AWP share of kills 23%+12 pp · Ø 11% better than 91%
K/D 1.00−0.02 · Ø 1.02 better than 46%
Pistol kills per match 3.8
Knife kills 5 in 147 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 14.6%+1.3 pp · Ø 13.3% better than 82%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 83%
MVPs per match 2.5+0.2 · Ø 2.3 better than 77%
4Ks and aces 24x 4K, 6 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 65%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 90%
Deaths per round 77%+5 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, Win rate +3 pp, ELO +491, Clutch 1v1 +5 pp
= Stayed the same
K/R at 0.77, Rating at 1.03, ADR at 87.6
▼ Got worse
First kills −2 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.74).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −18 ELO
58 matches · 45% win rate
In match 2 of the day ±0 ELO
25 matches · 44% win rate
Between 6:00 and 12:00 −49 ELO, win rate 39%

creus444 loses the most ELO from match 5 of the day: −18 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Longest win streak: 13 wins in a row · Nuke
  3. Highest rating in a match: 2.59 · Anubis

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
48% better than 39%
0.74 better than 55%
86.5 better than 79%
0.99 better than 39%
52% of 329 duels better than 59%
48% of 23 situations better than 77%
Mirage44
55% better than 68%
0.80 better than 80%
86.9 better than 82%
1.08 better than 72%
54% of 338 duels better than 70%
27% of 22 situations better than 20%
Ancient18
39% better than 13%
0.74 better than 57%
85.7 better than 77%
0.98 better than 41%
49% of 137 duels better than 41%
0% of 5 situations better than 1%
Anubis17
53% better than 57%
0.80 better than 81%
93.1 better than 95%
1.12 better than 81%
50% of 96 duels better than 45%
60% of 10 situations better than 92%
Inferno9
67% -
0.80 -
96.6 -
1.08-
47% of 58 duels -
0% of 2 situations -
Nuke7
43% -
0.67 -
80.3 -
0.89-
56% of 41 duels -
50% of 4 situations -
Cache6
50% -
0.83 -
93.6 -
1.14-
54% of 39 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How creus444 plays

Across 147 matches creus444 averages K/R 0.77, ADR 87.8 and a rating of 1.04. Biggest strength: Rounds with first kill at 17%, better than 99% of level 9 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 9 players. Averages 16.8 kills per match with 50% headshots. The strongest map is Mirage with a 55% win rate in 44 matches. In 55 of 147 matches the rating was 1.10 or higher (37%), in 55 it was below 0.90. In 147 matches with detailed stats: 24 4Ks and 6 aces. Best month by rating: August 2026 at 1.06. creus444 loses the most ELO from match 5 of the day (−18 ELO, win rate 45%). Things go best on Mirage (+1 ELO, win rate 55%). Match no. 3 of the day goes best: 65% win rate. Improved over the last three months: Headshots +4 pp, Win rate +3 pp, ELO +491, Clutch 1v1 +5 pp. Got weaker: First kills −2 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.03, ADR at 87.6. Last 30 days: 20 matches, win rate 40%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.