creamer1k

Russia
On FACEIT since 2020 51 matches tracked 31 matches in 30 days
ELO ▲ 5
2,293
30-day peak: 2,293
Rank EU
#107,057
Russia #30,167 in Russia
Last updated:

How does creamer1k play?

Rating 1.19 K/R 0.82 ADR 83.7 from 51 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 51 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 37% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 8% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherMulti-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

3.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 3.5+1.8 · Ø 1.7 better than 99%

Weapons and aim

Strength
Where do the kills come from?

1.26 K/D and so well above the average (1.03).

Headshot rate 55%+5 pp · Ø 50% better than 80%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 1.26+0.23 · Ø 1.03 better than 95%
Pistol kills per match 3.6

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 88%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 82%
MVPs per match 2.9+0.6 · Ø 2.3 better than 91%
4Ks and aces 10x 4K, 3 aces in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 52%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.13, Rating +0.18, ADR +9.0, Win rate +15 pp
= Stayed the same
ELO at 2,293
▼ Got worse
Headshots −6 pp

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: October 2026 with 0.86. Last 3 months: 0.87 (at the start 0.74). Well above the average (0.74).

Patterns

From the last 51 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 1.82 · Mirage

Maps in detail

from the last 51 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
38% better than 8%
0.76 better than 56%
75.7 better than 22%
1.09 better than 67%
54% of 50 duels better than 63%
33% of 18 situations better than 35%
Ancient11
64% -
0.91 -
91.9 -
1.32-
69% of 45 duels -
28% of 18 situations -
Dust 211
55% -
0.82 -
87.9 -
1.21-
54% of 54 duels -
50% of 8 situations -
Anubis5
40% -
0.88 -
84.3 -
1.22-
54% of 24 duels -
20% of 5 situations -
Nuke5
20% -
0.69 -
72.0 -
1.04-
46% of 24 duels -
25% of 4 situations -
Cache3
100% -
0.90 -
100.4 -
1.38-
45% of 11 duels -
100% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How creamer1k plays

Across 51 matches creamer1k averages K/R 0.82, ADR 83.7 and a rating of 1.19. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,250-2,499 ELO players. Averages 19.3 kills per match with 55% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 32 of 51 matches the rating was 1.10 or higher (63%), in 9 it was below 0.90. In 43 matches with detailed stats: 10 4Ks and 3 aces. Best month by rating: October 2026 at 1.25. Improved over the last three months: K/R +0.13, Rating +0.18, ADR +9.0, Win rate +15 pp. Got weaker: Headshots −6 pp. Unchanged in recent months: ELO at 2,293. Last 30 days: 31 matches, win rate 55%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.