creEMM

Romania
298 matches tracked 71 matches in 30 days
Last updated:

How does creEMM play?

Rating 0.96 K/R 0.69 ADR 78.9 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 298 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (232 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 49%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (48%).

Headshot rate 39%−9 pp · Ø 48% better than 8%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.95−0.05 · Ø 1.00 better than 28%
Pistol kills per match 1.9
Knife kills 6 in 298 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 32%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 28x 4K, 5 aces in 232 matches

Utility and deaths

Average
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+1 pp · Ø 36% better than 64%
Utility damage per round 6.8+2.6 · Ø 4.2 better than 93%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 31%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.08, Rating +0.12, ADR +5.6, ELO +378
= Stayed the same
Win rate at 50%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.71 (at the start 0.63). Just below the average (0.72).

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −141 ELO
81 matches · 44% win rate
On Inferno −64 ELO
30 matches · 50% win rate
Between 18:00 and 24:00 −110 ELO, win rate 45%
On Mondays +121 ELO, win rate 32%

creEMM loses the most ELO on Dust 2: −141 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Dust 2
  2. Most kills in a match: 34 · Ancient
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
44% better than 28%
0.66 better than 17%
77.4 better than 37%
0.93 better than 19%
45% of 360 duels better than 20%
38% of 45 situations right on the average
Mirage70
50% right on the average
0.63 better than 9%
71.2 better than 10%
0.87 better than 8%
48% of 262 duels better than 35%
46% of 48 situations better than 73%
Ancient60
52% better than 54%
0.74 better than 53%
86.6 better than 82%
1.00 better than 46%
52% of 352 duels better than 59%
27% of 33 situations better than 27%
Anubis51
61% better than 81%
0.76 better than 65%
82.8 better than 64%
1.07 better than 69%
53% of 189 duels better than 63%
39% of 33 situations better than 55%
Inferno30
50% better than 39%
0.73 right on the average
80.3 better than 49%
1.00 better than 41%
51% of 135 duels better than 39%
29% of 17 situations better than 27%
Vertigo4
0% -
0.46 -
59.3 -
0.54-
38% of 26 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How creEMM plays

Across 298 matches creEMM averages K/R 0.69, ADR 78.9 and a rating of 0.96. Biggest strength: Utility damage per round at 6.8, better than 93% of level 9 players. Most room to improve: Headshot rate at 39%, better than only 8% of level 9 players. Averages 15.3 kills per match with 39% headshots. The strongest map is Anubis with a 61% win rate in 51 matches. In 93 of 298 matches the rating was 1.10 or higher (31%), in 140 it was below 0.90. In 232 matches with detailed stats: 28 4Ks and 5 aces. Best month by rating: September 2026 at 1.03. creEMM loses the most ELO on Dust 2 (−141 ELO, win rate 44%). Things go best on Mirage (+123 ELO, win rate 50%). Match no. 4 of the day goes best: 59% win rate, +91 ELO. Improved over the last three months: K/R +0.08, Rating +0.12, ADR +5.6, ELO +378. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 71 matches, win rate 51%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.