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crax-_

Denmark
On FACEIT since 2019 342 matches tracked 65 matches in 30 days
ELO ▲ 8
3,698
30-day peak: 3,802
Rank EU ▼ 281 places
#718
Denmark #23 in Denmark
30 days · prev. #437 · best #346
Last updated:

How does crax-_ play?

Rating 1.11 K/R 0.76 ADR 82.0 from 342 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 342 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (276 matches).

3,500+ ELO

Compared with 1,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (12%).

Rounds with first kill 7%−5 pp · Ø 12% better than 3%
Opening duels won 53%−1 pp · Ø 54% better than 38%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 12%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 72%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (54%).

Headshot rate 64%+10 pp · Ø 54% better than 95%
AWP share of kills 5%−8 pp · Ø 13% better than 38%
K/D 1.15+0.05 · Ø 1.10 better than 53%
Pistol kills per match 3.4
Knife kills 3 in 342 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so clearly below the average (2.5).

2K rounds 13.5%−0.8 pp · Ø 14.3% better than 24%
3K rounds 4.3%−0.2 pp · Ø 4.5% better than 33%
MVPs per match 2.3−0.2 · Ø 2.5 better than 19%
4Ks and aces 49x 4K, 4 aces in 276 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (3.9).

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 6.3+2.4 · Ø 3.9 better than 94%
Enemies flashed per round 0.330.00 · Ø 0.33 right on the average
Deaths per round 66%−5 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +3 pp, ELO +306
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.15, ADR −11.1, Win rate −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months: 0.72 (at the start 0.84). Clearly below the average (0.78).

Patterns

From the last 342 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −14 ELO
52 matches · 54% win rate
On Tuesdays +160 ELO, win rate 47%

crax-_ loses the most ELO on Anubis: −14 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Longest win streak: 10 wins in a row · Cache
  3. Recorded match no. 250 · Dust 2
  4. Highest rating in a match: 2.43 · Mirage

Maps in detail

from the last 342 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient97
57% better than 47%
0.77 better than 40%
85.1 right on the average
1.09 better than 42%
58% of 280 duels better than 73%
32% of 69 situations better than 32%
Anubis52
54% better than 41%
0.78 right on the average
80.5 better than 28%
1.12 better than 55%
55% of 162 duels better than 55%
34% of 38 situations better than 42%
Nuke50
60% right on the average
0.77 better than 35%
83.5 better than 40%
1.12 better than 46%
54% of 154 duels better than 47%
33% of 18 situations better than 35%
Dust 247
51% better than 28%
0.73 better than 23%
78.2 better than 18%
1.07 better than 31%
45% of 134 duels better than 9%
34% of 29 situations better than 35%
Cache42
55% better than 52%
0.77 better than 64%
83.4 better than 62%
1.11 better than 71%
48% of 114 duels better than 32%
31% of 35 situations better than 32%
Mirage34
59% better than 59%
0.76 better than 31%
79.5 better than 19%
1.10 better than 44%
52% of 89 duels better than 33%
33% of 21 situations better than 30%
Inferno18
44% better than 17%
0.77 better than 56%
76.9 better than 22%
1.16 better than 73%
65% of 40 duels better than 93%
19% of 16 situations better than 12%

Compared with players on the same level who have at least 15 matches on the map.

How crax-_ plays

Across 342 matches crax-_ averages K/R 0.76, ADR 82.0 and a rating of 1.11. Biggest strength: Headshot rate at 64%, better than 95% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 7%, better than only 3% of level 10 · 3,500+ ELO players. Averages 17.0 kills per match with 64% headshots. The strongest map is Nuke with a 60% win rate in 50 matches. In 163 of 342 matches the rating was 1.10 or higher (48%), in 101 it was below 0.90. In 276 matches with detailed stats: 49 4Ks and 4 aces. Best month by rating: August 2026 at 1.21. crax-_ loses the most ELO on Anubis (−14 ELO, win rate 54%). Things go best on Nuke (+288 ELO, win rate 60%). From match no. 5 of the day on, things go best: 62% win rate, +263 ELO. Improved over the last three months: Headshots +3 pp, ELO +306. Got weaker: K/R −0.12, Rating −0.15, ADR −11.1, Win rate −5 pp. Last 30 days: 65 matches, win rate 52%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.