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crade

Germany
188 matches tracked
Last updated:

How does crade play?

Rating 0.93 (from 160 matches) K/R 0.65 ADR 73.1 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 160 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 43%−9 pp · Ø 52% better than 2%

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 8%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 2%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.05).

Headshot rate 52%+1 pp · Ø 51% better than 58%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 0.93−0.12 · Ø 1.05 better than 11%
Pistol kills per match 2.9
Knife kills 4 in 188 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.4).

2K rounds 10.8%−2.8 pp · Ø 13.6% better than 3%
3K rounds 2.9%−1.3 pp · Ø 4.2% better than 5%
MVPs per match 1.8−0.6 · Ø 2.4 better than 3%
4Ks and aces 11x 4K, 0 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.6+1.4 · Ø 4.2 better than 86%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 43%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +6 pp
= Stayed the same
Rating at 0.90, Headshots at 53%, ELO at 2,593
▼ Got worse
K/R −0.05, ADR −4.7

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.41
JunJulAugSepOctNov

Best month: July 2026 with 0.72. Last 3 months: 0.61 (at the start 0.66). Well below the average (0.75).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −137 ELO
53 matches · 38% win rate
On Dust 2 −49 ELO
36 matches · 47% win rate
On Tuesdays −76 ELO, win rate 38%

crade loses the most ELO in match 1 of the day: −137 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 9 wins in a row · Cache
  3. Highest rating in a match: 2.05 · Anubis
  4. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Cache48
67% better than 82%
0.68 better than 23%
73.7 better than 17%
0.98 better than 31%
44% of 178 duels better than 14%
31% of 32 situations better than 30%
Inferno39
54% better than 44%
0.61 better than 3%
70.4 better than 3%
0.88 better than 4%
48% of 170 duels better than 17%
28% of 18 situations better than 23%
Dust 236
47% better than 29%
0.70 better than 26%
77.8 better than 30%
0.97 better than 22%
47% of 118 duels better than 24%
67% of 12 situations better than 97%
Ancient26
46% better than 25%
0.65 better than 9%
71.0 better than 6%
0.92 better than 12%
50% of 84 duels better than 38%
23% of 13 situations better than 15%
Anubis19
53% right on the average
0.55 better than 1%
68.0 better than 2%
0.79 better than 1%
37% of 71 duels better than 1%
36% of 14 situations better than 41%
Nuke19
63% better than 71%
0.72 better than 30%
78.4 better than 30%
1.00-
46% of 37 duels better than 16%
0% of 1 situations better than 1%

Compared with players on the same level who have at least 15 matches on the map.

How crade plays

Across 188 matches crade averages K/R 0.65 and ADR 73.1; the rating across the 160 rated matches is 0.93. Biggest strength: Utility damage per round at 5.6, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 43%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 14.4 kills per match with 52% headshots. The strongest map is Cache with a 67% win rate in 48 matches. In 42 of 160 matches the rating was 1.10 or higher (26%), in 75 it was below 0.90. In 115 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: June 2026 at 1.05. crade loses the most ELO in match 1 of the day (−137 ELO, win rate 38%). Things go best from match 5 of the day (+128 ELO, win rate 62%). Match no. 3 of the day goes best: 73% win rate, +110 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: K/R −0.05, ADR −4.7. Unchanged in recent months: Rating at 0.90, Headshots at 53%, ELO at 2,593.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.