cox__
Name history of cox__
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does cox__ play?
Compared with 7,458 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 13% of rounds and so well above the average (11%).
Clutch
Average13% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average1.00 K/D and so slightly below the average (1.05).
Impact
AverageExactly 2 kills in 13.1% of rounds and so just below the average (13.4%).
Utility and deaths
AverageDied in 76% of rounds and so well above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.79. Last 3 months: 0.77 (at the start 0.72). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.06.
Damage per round (ADR)
Best month: October 2026 with 85.6. Last 3 months: 83.9 (at the start 80.7). Slightly above the average (80.6).
Share of headshot kills
Best month: November 2026 with 58%. Last 3 months: 51% (at the start 54%). Slightly below the average (53%).
Matches won (win rate)
Best month: August 2026 with 58%. Last 3 months: 50% (at the start 58%). Slightly below the average (52%).
Best month: October 2026 with 3,746. Last 3 months: 3,468 (at the start 3,522).
Rounds with first kill
Best month: October 2026 with 14%. Last 3 months: 14% (at the start 12%). Well above the average (11%).
1v1 clutches won
Best month: September 2026 with 56%. Last 3 months: 46% (at the start 35%). Clearly above the average (40%).
Patterns
From the last 216 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
cox__ loses the most ELO on Dust 2: −298 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 52 · Inferno
- Longest win streak: 7 wins in a row · Cache
- Highest rating in a match: 2.36 · Mirage
Maps in detail
from the last 216 matchesCompared with players on the same level who have at least 15 matches on the map.
How cox__ plays
Across 326 matches cox__ averages K/R 0.76 and ADR 83.2; the rating across the 191 rated matches is 1.05. Biggest strength: Utility hit rate at 39%, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 52% headshots. The strongest map is Ancient with a 61% win rate in 31 matches. In 86 of 216 matches the rating was 1.10 or higher (40%), in 80 it was below 0.90. In 326 matches with detailed stats: 72 4Ks and 5 aces. Best month by rating: October 2026 at 1.06. cox__ loses the most ELO on Dust 2 (−298 ELO, win rate 41%). Things go best in match 3 of the day (+149 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +149 ELO. Improved over the last three months: K/R +0.05, First kills +2 pp, Clutch 1v1 +11 pp. Got weaker: Headshots −3 pp, Win rate −8 pp, ELO −54. Unchanged in recent months: ADR at 83.9. Last 30 days: 190 matches, win rate 51%, net ELO +18.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.