cox__

Romania
On FACEIT since 2018 326 matches tracked 190 matches in 30 days
ELO ▲ 156
3,468
30-day peak: 3,746
Rank EU ▲ 703 places
#1,261
Romania #20 in Romania
30 days · prev. #1,964 · best #373
Last updated:

How does cox__ play?

Rating 1.05 (from 191 matches) K/R 0.76 ADR 83.2 from 326 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 216 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,458 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 80%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.00−0.05 · Ø 1.05 better than 22%
Pistol kills per match 2.8 from the last 216
Knife kills 11 in 216 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just below the average (13.4%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 31%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.4+0.1 · Ø 2.3 better than 47%
4Ks and aces 72x 4K, 5 aces in 326 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 4.8+0.9 · Ø 3.9 better than 79%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 54%
Deaths per round 76%+5 pp · Ø 71% better than 3%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, First kills +2 pp, Clutch 1v1 +11 pp
= Stayed the same
ADR at 83.9
▼ Got worse
Headshots −3 pp, Win rate −8 pp, ELO −54

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.61
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.77 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −298 ELO
54 matches · 41% win rate
On Mirage −170 ELO
65 matches · 52% win rate
On Fridays −96 ELO, win rate 40%

cox__ loses the most ELO on Dust 2: −298 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Inferno
  2. Longest win streak: 7 wins in a row · Cache
  3. Highest rating in a match: 2.36 · Mirage

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
52% better than 38%
0.76 right on the average
83.3 better than 56%
1.04 better than 42%
54% of 323 duels better than 59%
35% of 23 situations better than 38%
Dust 254
41% better than 10%
0.77 better than 56%
86.6 better than 71%
1.03 better than 35%
59% of 321 duels better than 81%
43% of 28 situations better than 61%
Ancient31
61% better than 70%
0.81 better than 74%
86.3 better than 70%
1.11 better than 66%
53% of 150 duels right on the average
60% of 20 situations better than 93%
Anubis30
53% better than 42%
0.76 better than 53%
84.8 better than 67%
1.04 better than 43%
49% of 167 duels better than 31%
30% of 10 situations better than 30%
Cache20
50% better than 20%
0.85 better than 77%
87.8 better than 65%
1.16 better than 65%
61% of 127 duels better than 81%
50% of 12 situations better than 71%
Inferno9
56% -
0.77 -
84.4 -
1.06-
54% of 63 duels -
40% of 10 situations -
Nuke7
71% -
0.77 -
82.7 -
1.15-
48% of 31 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cox__ plays

Across 326 matches cox__ averages K/R 0.76 and ADR 83.2; the rating across the 191 rated matches is 1.05. Biggest strength: Utility hit rate at 39%, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 52% headshots. The strongest map is Ancient with a 61% win rate in 31 matches. In 86 of 216 matches the rating was 1.10 or higher (40%), in 80 it was below 0.90. In 326 matches with detailed stats: 72 4Ks and 5 aces. Best month by rating: October 2026 at 1.06. cox__ loses the most ELO on Dust 2 (−298 ELO, win rate 41%). Things go best in match 3 of the day (+149 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +149 ELO. Improved over the last three months: K/R +0.05, First kills +2 pp, Clutch 1v1 +11 pp. Got weaker: Headshots −3 pp, Win rate −8 pp, ELO −54. Unchanged in recent months: ADR at 83.9. Last 30 days: 190 matches, win rate 51%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.