coskwik

Turkey
On FACEIT since 2026 97 matches tracked 68 matches in 30 days
ELO ▲ 571
2,037
30-day peak: 2,037
Rank EU
#231,622
Turkey #6,771 in Turkey
Last updated:

How does coskwik play?

Rating 1.13 K/R 0.81 ADR 86.6 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 97 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.15+0.12 · Ø 1.03 better than 85%
Pistol kills per match 3.4
Knife kills 1 in 97 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.4%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 92%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 14x 4K, 2 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.4+0.1 · Ø 4.3 better than 58%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 52%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether coskwik is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 97 matches, all from the last 3 months.

Kills per round (K/R)

0.82
SepOctNov

Best month: October 2026 with 0.87.

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −20 ELO
20 matches · 25% win rate

coskwik loses the most ELO in match 1 of the day: −20 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 34 · Dust 2
  4. Highest rating in a match: 2.57 · Dust 2

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
61% better than 83%
0.78 better than 71%
84.0 better than 67%
1.13 better than 80%
57% of 115 duels better than 81%
58% of 31 situations better than 93%
Mirage31
52% right on the average
0.78 better than 70%
85.7 better than 75%
1.07 better than 65%
54% of 157 duels better than 67%
27% of 22 situations better than 20%
Ancient13
46% -
0.77 -
81.0 -
1.02-
51% of 57 duels -
36% of 11 situations -
Anubis10
60% -
0.94 -
94.6 -
1.34-
62% of 34 duels -
25% of 12 situations -
Nuke6
33% -
0.92 -
96.9 -
1.23-
66% of 32 duels -
43% of 7 situations -
Cache5
40% -
0.79 -
88.4 -
1.07-
74% of 35 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How coskwik plays

Across 97 matches coskwik averages K/R 0.81, ADR 86.6 and a rating of 1.13. Biggest strength: Opening duels won at 58%, better than 92% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 46% headshots. The strongest map is Dust 2 with a 61% win rate in 31 matches. In 49 of 97 matches the rating was 1.10 or higher (51%), in 28 it was below 0.90. In 97 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: October 2026 at 1.20. coskwik loses the most ELO in match 1 of the day (−20 ELO, win rate 25%). Things go best on Dust 2 (+89 ELO, win rate 61%). From match no. 5 of the day on, things go best: 70% win rate, +66 ELO. Last 30 days: 68 matches, win rate 57%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.