coringajr

SI
157 matches tracked 21 matches in 30 days
Last updated:

How does coringajr play?

Rating 1.08 K/R 0.77 ADR 81.2 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78% on level 8
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 73%
Rating spread from 157 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More first kills per match than the level 8 average.
ClutcherEntry
better than most on level 8 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 77%
Opening duels won 52%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 39%+1 pp better than 55%
Clutch 1v2 won 23%+3 pp better than 64%
Clutch kills per match 2.0+0.4 better than 80%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 37%−10 pp better than 6%
AWP share of kills 13%+3 pp better than 68%
K/D 1.10+0.10 better than 82%
Pistol kills per match 2.5
Knife kills 2 in 157 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.3%+1.2 pp better than 77%
Rounds with 3K 5.0%+1.1 pp better than 87%
MVPs per match 2.7+0.5 better than 90%
4Ks and aces 21x 4K, 3 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 2.8−1.5 better than 18%
Enemies flashed per round 0.09−0.19 better than 5%
Rounds with a death 70%−2 pp better than 78%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.78.

Patterns

From the last 157 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −65 ELO
22 matches · 27% wins
In match 1 of the day −59 ELO
33 matches · 48% wins
On Wednesdays +40 ELO, win rate 45%

coringajr loses the most ELO on Mirage: −65 ELO, 27% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.34 · Anubis

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient33
55% better than 61%
0.80 better than 83%
84.1 better than 71%
1.11 better than 86%
54% of 174 duels better than 71%
42% of 19 situations better than 61%
Anubis32
66% better than 91%
0.81 better than 85%
85.0 better than 74%
1.13 better than 85%
57% of 130 duels better than 80%
20% of 15 situations better than 12%
Dust 224
46% better than 34%
0.75 better than 61%
80.1 better than 51%
1.02 better than 53%
49% of 130 duels better than 42%
25% of 12 situations better than 20%
Mirage22
27% better than 1%
0.70 better than 34%
73.5 better than 18%
0.98 better than 39%
46% of 98 duels better than 24%
29% of 21 situations better than 26%
Inferno20
60% better than 73%
0.81 better than 85%
82.4 better than 66%
1.13 better than 83%
53% of 78 duels better than 61%
28% of 18 situations better than 29%
Nuke20
70% better than 90%
0.75 better than 54%
81.6 better than 55%
1.11 better than 77%
49% of 156 duels better than 37%
52% of 75 situations better than 82%
Cache3
33% -
0.99 -
94.2 -
1.39-
64% of 11 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How coringajr plays

Across 157 matches coringajr averages K/R 0.77, ADR 81.2 and a rating of 1.08. Biggest strength: Rounds with 3K at 5.0%. That is better than 87% of players on level 8. Most room to improve: Headshot rate at 37%. That is better than only 6% of players on level 8. On average 17.2 kills per match, 37% of them headshots. The strongest map is Nuke with a 70% win rate in 20 matches. In 73 of 157 matches the rating was 1.10 or higher (46%), in 42 it was below 0.90. In 157 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: August 2026 at 1.09. coringajr loses the most ELO on Mirage (−65 ELO, win rate 27%). Things go best on Anubis (+91 ELO, win rate 66%). Last 30 days: 21 matches, win rate 67%, ELO balance +13.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.