corch

Argentina
On FACEIT since 2020 213 matches tracked 43 matches in 30 days
ELO ▲ 60
2,562
30-day peak: 2,576
Rank SA ▲ 153 places
#983
Argentina #169 in Argentina
30 days · prev. #1,136 · best #918
Last updated:

How does corch play?

Rating 1.15 (from 158 matches) K/R 0.79 ADR 86.2 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 193 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 56%
AWP share of kills 7%−5 pp · Ø 12% better than 38%
K/D 1.15+0.11 · Ø 1.04 better than 78%
Pistol kills per match 3.1
Knife kills 2 in 213 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 72%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 71%
MVPs per match 2.6+0.2 · Ø 2.4 better than 72%
4Ks and aces 36x 4K, 7 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.31).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 59%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 79%
Deaths per round 69%−2 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp, ELO +373
= Stayed the same
K/R at 0.79, Rating at 1.17, ADR at 86.5, Headshots at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.90. Last 3 months: 0.79 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +118 ELO, win rate 49%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Dust 2
  2. Recorded match no. 100 · Nuke
  3. Most kills in a match: 41 · Dust 2
  4. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
49% better than 34%
0.74 better than 46%
83.9 better than 61%
1.04 right on the average
49% of 434 duels better than 34%
49% of 43 situations better than 79%
Dust 259
59% better than 73%
0.81 better than 77%
88.4 better than 81%
1.18 better than 85%
58% of 233 duels better than 82%
41% of 34 situations better than 58%
Anubis22
64% better than 83%
0.83 better than 83%
88.3 better than 80%
1.12 better than 73%
56% of 71 duels better than 71%
46% of 13 situations better than 71%
Nuke14
43% -
0.94 -
96.3 -
1.39-
63% of 52 duels -
47% of 19 situations -
Inferno12
75% -
0.81 -
84.6 -
1.24-
45% of 40 duels -
40% of 5 situations -
Ancient8
25% -
0.78 -
82.9 -
1.08-
50% of 36 duels -
67% of 6 situations -
Cache5
80% -
0.75 -
80.8 -
1.14-
55% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How corch plays

Across 213 matches corch averages K/R 0.79 and ADR 86.2; the rating across the 158 rated matches is 1.15. Biggest strength: Rating at 1.15, better than 82% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 52% headshots. The strongest map is Inferno with a 75% win rate in 12 matches. In 97 of 193 matches the rating was 1.10 or higher (50%), in 49 it was below 0.90. In 143 matches with detailed stats: 36 4Ks and 7 aces. Best month by rating: April 2026 at 1.66. Things go best in match 3 of the day (+135 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +135 ELO. Improved over the last three months: Win rate +3 pp, ELO +373. Unchanged in recent months: K/R at 0.79, Rating at 1.17, ADR at 86.5, Headshots at 52%. Last 30 days: 43 matches, win rate 53%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.