cor0ne

Poland
On FACEIT since 2015 247 matches tracked 26 matches in 30 days
ELO ▲ 26
2,418
30-day peak: 2,418
Rank EU
#72,899
Poland #3,791 in Poland
Last updated:

How does cor0ne play?

Rating 1.00 (from 197 matches) K/R 0.72 ADR 81.1 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 197 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just below the average (50%).

Headshot rate 49%−1 pp · Ø 50% better than 44%
AWP share of kills 15%+3 pp · Ø 12% better than 73%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.0
Knife kills 8 in 247 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.3−0.1 · Ø 2.4 better than 45%
4Ks and aces 21x 4K, 2 aces in 197 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.81 enemies flashed per round and so well above the average (0.30).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 8.0+3.8 · Ø 4.2 better than 98%
Enemies flashed per round 0.81+0.51 · Ø 0.30 better than 99%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +60
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.17, ADR −6.1, Headshots −3 pp, Win rate −3 pp

Sep to Nov 2026 compared with Mar to Aug 2026.

Kills per round (K/R)

0.69
MarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months: 0.70 (at the start 0.78). Slightly below the average (0.74).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −78 ELO
49 matches · 45% win rate
On Dust 2 −77 ELO
46 matches · 50% win rate
Between 18:00 and 24:00 +14 ELO, win rate 45%
On Mondays +5 ELO, win rate 38%

cor0ne loses the most ELO in match 1 of the day: −78 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Inferno
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 31 · Inferno
  4. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
48% better than 34%
0.70 better than 27%
78.7 better than 35%
0.98 better than 29%
46% of 191 duels better than 20%
32% of 37 situations better than 30%
Dust 246
50% better than 43%
0.75 better than 53%
82.1 better than 55%
1.05 better than 52%
53% of 140 duels better than 58%
50% of 30 situations better than 81%
Ancient31
48% better than 36%
0.69 better than 22%
79.2 better than 36%
0.96 better than 22%
52% of 75 duels right on the average
47% of 19 situations better than 73%
Inferno31
48% better than 30%
0.76 right on the average
86.9 better than 70%
0.98 better than 17%
43% of 120 duels better than 7%
53% of 17 situations better than 82%
Nuke29
55% better than 51%
0.80 better than 66%
85.7 better than 66%
1.09 better than 59%
51% of 71 duels better than 45%
50% of 16 situations better than 80%
Anubis23
57% better than 65%
0.68 better than 19%
78.3 better than 34%
0.96 better than 22%
51% of 70 duels better than 42%
54% of 13 situations better than 85%
Cache11
55% -
0.77 -
83.3 -
1.05-
49% of 55 duels -
25% of 8 situations -
Overpass5
60% -
0.54 -
64.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How cor0ne plays

Across 247 matches cor0ne averages K/R 0.72 and ADR 81.1; the rating across the 197 rated matches is 1.00. Biggest strength: Utility damage per round at 8.0, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 49% headshots. The strongest map is Anubis with a 57% win rate in 23 matches. In 71 of 197 matches the rating was 1.10 or higher (36%), in 76 it was below 0.90. In 197 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: August 2026 at 1.16. cor0ne loses the most ELO in match 1 of the day (−78 ELO, win rate 45%). Things go best in match 2 of the day (+73 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +73 ELO. Improved over the last three months: ELO +60. Got weaker: K/R −0.08, Rating −0.17, ADR −6.1, Headshots −3 pp, Win rate −3 pp. Last 30 days: 26 matches, win rate 58%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.