copydawg

Italy
On FACEIT since 2014 190 matches tracked 31 matches in 30 days
Last updated:

How does copydawg play?

Rating 0.98 K/R 0.70 ADR 77.0 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 190 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 0.96−0.07 · Ø 1.03 better than 26%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 34%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 18%
MVPs per match 2.1−0.2 · Ø 2.3 better than 28%
4Ks and aces 33x 4K, 3 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+2 pp · Ø 36% better than 71%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 12%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.09, Rating −0.14, ADR −7.1, Win rate −18 pp, ELO −198

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: May 2026 with 0.82. Last 3 months: 0.67 (at the start 0.76). Clearly below the average (0.74).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −59 ELO
24 matches · 29% win rate
On Anubis −48 ELO
27 matches · 48% win rate
On Wednesdays −1 ELO, win rate 36%

copydawg loses the most ELO on Mirage: −59 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.07 · Dust 2
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 32 · Vertigo
  4. Longest win streak: 6 wins in a row · Vertigo

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Cache30
57% -
0.73 -
79.3 -
1.02-
49% of 126 duels -
61% of 18 situations -
Dust 229
48% better than 39%
0.74 right on the average
82.6 better than 63%
1.07 better than 63%
54% of 153 duels better than 68%
22% of 9 situations better than 13%
Anubis27
48% better than 42%
0.69 better than 26%
75.3 better than 22%
0.96 better than 26%
50% of 101 duels better than 44%
31% of 16 situations better than 33%
Ancient25
56% better than 64%
0.63 better than 7%
69.5 better than 5%
0.89 better than 10%
40% of 114 duels better than 4%
55% of 20 situations better than 86%
Inferno24
54% better than 51%
0.73 better than 43%
81.0 better than 50%
1.02 better than 40%
58% of 102 duels better than 80%
50% of 12 situations better than 78%
Mirage24
29% better than 1%
0.63 better than 7%
71.9 better than 11%
0.86 better than 5%
35% of 80 duels better than 1%
33% of 15 situations better than 36%
Nuke19
58% better than 67%
0.72 better than 34%
78.9 better than 38%
1.06 right on the average
45% of 76 duels better than 16%
67% of 9 situations better than 96%
Vertigo10
40% -
0.70 -
79.0 -
0.95-
42% of 45 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How copydawg plays

Across 190 matches copydawg averages K/R 0.70, ADR 77.0 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 52% headshots. The strongest map is Nuke with a 58% win rate in 19 matches. In 63 of 190 matches the rating was 1.10 or higher (33%), in 82 it was below 0.90. In 170 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: May 2026 at 1.16. copydawg loses the most ELO on Mirage (−59 ELO, win rate 29%). Things go best on Ancient (+49 ELO, win rate 56%). Match no. 3 of the day goes best: 69% win rate, +7 ELO. Got weaker: K/R −0.09, Rating −0.14, ADR −7.1, Win rate −18 pp, ELO −198. Unchanged in recent months: Headshots at 51%. Last 30 days: 31 matches, win rate 42%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.