coops--

Australia
On FACEIT since 2019 220 matches tracked 30 matches in 30 days
ELO ▲ 8
2,678
30-day peak: 2,678
Rank OCE ▲ 14 places
#163
Australia #87 in Australia
30 days · prev. #177 · best #151
Last updated:

How does coops-- play?

Rating 1.12 (from 189 matches) K/R 0.79 ADR 81.7 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 189 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 25% normal 0.90 to 1.09 16% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
ClutcherMulti-killsHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

2,500-2,749 ELO

Compared with 2,568 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 28%
Opening duels won 53%+1 pp · Ø 52% better than 60%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 84%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 91%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.16+0.12 · Ø 1.04 better than 81%
Pistol kills per match 3.2 from the last 219
Zeus kills4 in 219 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 63%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 41%
MVPs per match 2.7+0.3 · Ø 2.4 better than 81%
4Ks and aces 37x 4K, 3 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 83%
Deaths per round 68%−3 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
ELO at 2,678
▼ Got worse
K/R −0.09, ADR −10.4, Headshots −3 pp, Win rate −5 pp

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.79
FebMarAprMayJunJulAugSepOctNov

Best month: March 2026 with 1.03. Last 3 months: 0.77 (at the start 0.86). Slightly above the average (0.74).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −102 ELO
40 matches · 38% win rate
On Inferno −83 ELO
23 matches · 30% win rate
On Saturdays −3 ELO, win rate 43%

coops-- loses the most ELO in match 3 of the day: −102 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Ancient
  2. Most kills in a match: 43 · Inferno
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
52% better than 46%
0.81 better than 76%
83.2 better than 60%
1.12 better than 74%
55% of 197 duels better than 70%
46% of 35 situations better than 75%
Ancient46
63% better than 82%
0.82 better than 80%
85.1 better than 66%
1.20 better than 90%
55% of 150 duels better than 70%
50% of 22 situations better than 80%
Dust 233
52% right on the average
0.72 better than 36%
75.8 better than 21%
1.02 better than 39%
42% of 104 duels better than 8%
48% of 21 situations better than 75%
Anubis25
52% better than 44%
0.80 better than 73%
84.4 better than 65%
1.14 better than 77%
62% of 73 duels better than 93%
32% of 22 situations better than 33%
Inferno23
30% better than 2%
0.78 right on the average
79.3 better than 26%
1.11 better than 54%
48% of 104 duels better than 18%
33% of 24 situations better than 33%
Nuke18
39% better than 8%
0.73 better than 39%
77.3 better than 30%
1.06-
43% of 54 duels better than 10%
46% of 13 situations better than 66%
Cache16
44% -
0.79 -
83.1 -
1.13-
53% of 59 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How coops-- plays

Across 220 matches coops-- averages K/R 0.79 and ADR 81.7; the rating across the 189 rated matches is 1.12. Biggest strength: Headshot rate at 59%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 59% headshots. The strongest map is Ancient with a 63% win rate in 46 matches. In 103 of 189 matches the rating was 1.10 or higher (54%), in 56 it was below 0.90. In 152 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: July 2026 at 1.18. coops-- loses the most ELO in match 3 of the day (−102 ELO, win rate 38%). Things go best in match 2 of the day (+224 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +224 ELO. Got weaker: K/R −0.09, ADR −10.4, Headshots −3 pp, Win rate −5 pp. Unchanged in recent months: ELO at 2,678. Last 30 days: 30 matches, win rate 50%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.