convulsed

China
On FACEIT since 2024 402 matches tracked 123 matches in 30 days
ELO ▼ 60
3,108
30-day peak: 3,420
Rank EU ▼ 3,878 places
#5,773
China #169 in China
30 days · prev. #1,895 · best #1,469
Last updated:

How does convulsed play?

Rating 1.01 K/R 0.73 ADR 78.9 from 402 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 402 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (320 matches).

3,000-3,499 ELO

Compared with 7,458 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 19%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.99−0.06 · Ø 1.05 better than 20%
Pistol kills per match 2.7
Knife kills 3 in 402 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 15%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 29%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 51x 4K, 2 aces in 320 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (3.9).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 2.2−1.7 · Ø 3.9 better than 6%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, ELO +124
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.07, Rating −0.10, ADR −6.6

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.70 (at the start 0.77). Slightly below the average (0.74).

Patterns

From the last 402 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −150 ELO
84 matches · 48% win rate
On Nuke −91 ELO
51 matches · 55% win rate
On Fridays −1 ELO, win rate 44%

convulsed loses the most ELO on Anubis: −150 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 9 wins in a row · Anubis
  3. Most kills in a match: 41 · Dust 2
  4. Highest rating in a match: 2.69 · Dust 2

Maps in detail

from the last 402 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage178
50% better than 30%
0.72 better than 31%
79.9 better than 38%
0.99 better than 25%
50% of 726 duels better than 34%
28% of 68 situations better than 18%
Anubis84
48% better than 27%
0.78 better than 62%
82.9 better than 57%
1.09 better than 59%
52% of 322 duels right on the average
32% of 41 situations better than 33%
Dust 253
47% better than 21%
0.70 better than 24%
76.0 better than 21%
0.97 better than 18%
44% of 216 duels better than 11%
29% of 21 situations better than 23%
Nuke51
55% better than 42%
0.76 better than 46%
78.7 better than 31%
1.05 better than 40%
55% of 153 duels better than 58%
41% of 34 situations better than 55%
Inferno14
64% -
0.70 -
74.4 -
0.98-
43% of 56 duels -
40% of 10 situations -
Ancient11
55% -
0.61 -
68.4 -
0.85-
49% of 35 duels -
29% of 7 situations -
Cache11
73% -
0.61 -
67.6 -
0.87-
36% of 42 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How convulsed plays

Across 402 matches convulsed averages K/R 0.73, ADR 78.9 and a rating of 1.01. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 16.0 kills per match with 54% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 145 of 402 matches the rating was 1.10 or higher (36%), in 162 it was below 0.90. In 320 matches with detailed stats: 51 4Ks and 2 aces. Best month by rating: July 2026 at 1.13. convulsed loses the most ELO on Anubis (−150 ELO, win rate 48%). Things go best on Mirage (+239 ELO, win rate 50%). Match no. 4 of the day goes best: 60% win rate, −31 ELO. Improved over the last three months: Headshots +3 pp, ELO +124. Got weaker: K/R −0.07, Rating −0.10, ADR −6.6. Unchanged in recent months: Win rate at 51%. Last 30 days: 123 matches, win rate 49%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.