console--
How does console-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).
Compared with 2,411 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Strength33% of 1v2s won and so well above the average (21%).
Weapons and aim
Average54% headshots and so clearly above the average (50%).
Impact
AverageExactly 2 kills in 12.5% of rounds and so clearly below the average (13.5%).
Utility and deaths
Average3.0 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Apr to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.78. Last 3 months: 0.74 (at the start 0.69). Right on the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.17. Last 3 months: 1.08 (at the start 1.11). Clearly above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 82.5. Last 3 months: 78.7 (at the start 76.9). Just below the average (80.7).
Share of headshot kills
Best month: November 2026 with 62%. Last 3 months: 52% (at the start 56%). Slightly above the average (50%).
Matches won (win rate)
Best month: August 2026 with 80%. Last 3 months: 54% (at the start 52%). Clearly above the average (50%).
Best month: September 2026 with 2,577. Last 3 months: 2,408 (at the start 2,355).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 118 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.97 · Mirage
- Recorded match no. 100 · Dust 2
- Most kills in a match: 38 · Dust 2
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 118 matchesCompared with players on the same level who have at least 15 matches on the map.
How console-- plays
Across 118 matches console-- averages K/R 0.71 and ADR 77.7; the rating across the 68 rated matches is 1.08. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 54% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 30 of 68 matches the rating was 1.10 or higher (44%), in 20 it was below 0.90. In 59 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: September 2026 at 1.17. Things go best on Mirage (+93 ELO, win rate 56%). From match no. 5 of the day on, things go best: 61% win rate. Improved over the last three months: K/R +0.05, ELO +53. Got weaker: Headshots −4 pp. Unchanged in recent months: Rating at 1.08, ADR at 78.7, Win rate at 54%. Last 30 days: 20 matches, win rate 35%, net ELO −24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.