console--

Thailand
On FACEIT since 2023 118 matches tracked 20 matches in 30 days
ELO
2,408
Peak across recorded matches: 2,577
Rank SEA ▼ 658 places
#1,664
Thailand #76 in Thailand
30 days · prev. #1,006 · best #891
Last updated:

How does console-- play?

Rating 1.08 (from 68 matches) K/R 0.71 ADR 77.7 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 68 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
ClutcherMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 30%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 20%+8 pp · Ø 12% better than 84%
K/D 1.04+0.01 · Ø 1.03 better than 48%
Pistol kills per match 2.8
Knife kills 1 in 118 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so clearly below the average (13.5%).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 22%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 51%
MVPs per match 2.2−0.1 · Ø 2.3 better than 31%
4Ks and aces 13x 4K, 3 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 40%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, ELO +53
= Stayed the same
Rating at 1.08, ADR at 78.7, Win rate at 54%
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.78. Last 3 months: 0.74 (at the start 0.69). Right on the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +25 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 38 · Dust 2
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
56% better than 68%
0.77 better than 62%
80.2 better than 45%
1.09 better than 68%
39% of 54 duels better than 3%
36% of 22 situations better than 42%
Dust 233
58% better than 73%
0.71 better than 31%
80.7 better than 45%
1.16 better than 81%
61% of 64 duels better than 90%
42% of 19 situations better than 63%
Inferno12
42% -
0.74 -
75.6 -
1.04-
36% of 28 duels -
25% of 8 situations -
Ancient10
60% -
0.70 -
79.2 -
1.15-
44% of 16 duels -
0% of 4 situations -
Anubis10
40% -
0.67 -
72.0 -
1.20-
63% of 19 duels -
100% of 2 situations -
Cache8
25% -
0.56 -
64.1 -
0.61-
57% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How console-- plays

Across 118 matches console-- averages K/R 0.71 and ADR 77.7; the rating across the 68 rated matches is 1.08. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 54% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 30 of 68 matches the rating was 1.10 or higher (44%), in 20 it was below 0.90. In 59 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: September 2026 at 1.17. Things go best on Mirage (+93 ELO, win rate 56%). From match no. 5 of the day on, things go best: 61% win rate. Improved over the last three months: K/R +0.05, ELO +53. Got weaker: Headshots −4 pp. Unchanged in recent months: Rating at 1.08, ADR at 78.7, Win rate at 54%. Last 30 days: 20 matches, win rate 35%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.