confusiion-

Australia
On FACEIT since 2021 412 matches tracked 75 matches in 30 days
ELO ▲ 392
2,392
30-day peak: 2,392
Rank OCE ▲ 414 places
#361
Australia #213 in Australia
30 days · prev. #775 · best #360
Last updated:

How does confusiion- play?

Rating 0.98 (from 313 matches) K/R 0.70 ADR 75.0 from 412 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 313 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 83%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.95−0.07 · Ø 1.02 better than 17%
Pistol kills per match 2.7 from the last 313
Knife kills 4 in 313 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.3%).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 18%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 30%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 56x 4K, 1 ace in 244 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 42%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 61%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 76.4, Win rate at 50%
▼ Got worse
Headshots −3 pp, ELO −111

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.71 (at the start 0.68). Just below the average (0.73).

Patterns

From the last 313 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −275 ELO
66 matches · 39% win rate
On Ancient −97 ELO
51 matches · 53% win rate
Between 0:00 and 6:00 −115 ELO, win rate 39%

confusiion- loses the most ELO in match 2 of the day: −275 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Anubis
  2. Most kills in a match: 46 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
48% better than 34%
0.71 better than 35%
77.5 better than 32%
0.97 better than 27%
51% of 397 duels right on the average
45% of 31 situations better than 69%
Mirage80
53% better than 55%
0.69 better than 25%
71.6 better than 9%
0.96 better than 25%
47% of 365 duels better than 25%
48% of 48 situations better than 75%
Ancient51
53% better than 55%
0.76 better than 59%
82.6 better than 58%
1.06 better than 60%
52% of 315 duels better than 53%
48% of 21 situations better than 71%
Anubis43
47% better than 34%
0.67 better than 17%
75.1 better than 21%
0.94 better than 18%
53% of 212 duels better than 58%
32% of 19 situations better than 32%
Inferno23
43% better than 12%
0.64 better than 5%
70.9 better than 5%
0.93 better than 10%
47% of 103 duels better than 19%
67% of 9 situations better than 95%
Cache22
45% -
0.75 -
80.2 -
1.02-
49% of 104 duels -
25% of 16 situations -
Nuke9
67% -
0.58 -
67.3 -
0.86-
31% of 42 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How confusiion- plays

Across 412 matches confusiion- averages K/R 0.70 and ADR 75.0; the rating across the 313 rated matches is 0.98. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 75.0, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 56% headshots. The strongest map is Mirage with a 53% win rate in 80 matches. In 106 of 313 matches the rating was 1.10 or higher (34%), in 134 it was below 0.90. In 244 matches with detailed stats: 56 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. confusiion- loses the most ELO in match 2 of the day (−275 ELO, win rate 39%). Things go best in match 1 of the day (+252 ELO, win rate 55%). Match no. 3 of the day goes best: 57% win rate, +6 ELO. Got weaker: Headshots −3 pp, ELO −111. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 76.4, Win rate at 50%. Last 30 days: 75 matches, win rate 63%, net ELO +128.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.