collapse100

Ukraine
147 matches tracked 78 matches in 30 days
Last updated:

How does collapse100 play?

Rating 1.03 (from 110 matches) K/R 0.73 ADR 80.4 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 110 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−4.0 pp better than 7%
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+5 pp better than 80%
Clutch 1v2 won 16%−5 pp better than 18%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 39%−12 pp better than 4%
AWP share of kills 5%−6 pp better than 30%
K/D 1.07+0.04 better than 62%
Pistol kills per match 2.3
Knife kills 2 in 147 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.7%+0.4 pp better than 56%
Rounds with 3K 3.3%−0.8 pp better than 17%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 18x 4K, 2 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 8.0+3.9 better than 98%
Enemies flashed per round 0.37+0.07 better than 72%
Rounds with a death 68%−3.0 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +12 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, ADR −6.4, Headshots −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.72 (at the start 0.76).

Patterns

From the last 147 matches, each row based on 20+ matches.

Where does the ELO go?

On Inferno −34 ELO
21 matches · 52% wins
On Mirage −29 ELO
23 matches · 39% wins
On Dust 2 −10 ELO
33 matches · 61% wins

collapse100 loses the most ELO on Inferno: −34 ELO, 52% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Highest rating in a match: 2.47 · Inferno
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient35
69% better than 94%
0.74 better than 46%
82.5 better than 55%
1.00 better than 37%
45% of 105 duels better than 16%
30% of 20 situations better than 34%
Dust 233
61% better than 80%
0.76 better than 60%
83.8 better than 67%
1.06 better than 56%
61% of 49 duels better than 91%
40% of 10 situations better than 56%
Anubis25
48% better than 36%
0.75 better than 55%
80.0 better than 44%
1.11 better than 73%
50% of 62 duels better than 40%
45% of 20 situations better than 68%
Mirage23
39% better than 9%
0.73 better than 43%
83.3 better than 63%
1.01 better than 41%
47% of 64 duels better than 25%
64% of 11 situations better than 97%
Inferno21
52% better than 38%
0.69 better than 22%
73.8 better than 15%
1.02 better than 48%
54% of 56 duels better than 61%
55% of 20 situations better than 83%
Nuke6
67% –
0.65 –
71.4 –
0.96–
55% of 22 duels –
50% of 2 situations –
Cache3
0% –
0.55 –
65.4 –
0.76–
0% of 4 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How collapse100 plays

Across 147 matches collapse100 averages K/R 0.73 and ADR 80.4; the rating across the 110 rated matches is 1.03. Biggest strength: Utility damage per round at 8.0. That is better than 98% of players on level 10. Most room to improve: Headshot rate at 39%. That is better than only 4% of players on level 10. On average 16.2 kills per match, 39% of them headshots. The strongest map is Ancient with a 69% win rate in 35 matches. In 42 of 110 matches the rating was 1.10 or higher (38%), in 36 it was below 0.90. In 110 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: September 2026 at 1.05. collapse100 loses the most ELO on Inferno (−34 ELO, win rate 52%). Things go best on Ancient (+32 ELO, win rate 69%). Improved over the last three months: Win rate +12 pp. Got weaker: K/R −0.04, ADR −6.4, Headshots −6 pp. Last 30 days: 78 matches, win rate 58%, ELO balance −18.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.