colino_o

USA
On FACEIT since 2015 328 matches tracked 122 matches in 30 days
ELO ▲ 648
3,083
30-day peak: 3,143
Rank EU ▼ 361 places
#5,421 #139 in US
30 days · before #5,060 · best #4,487
Last updated:

How does colino_o play?

Rating 1.07 (from 120 matches) K/R 0.76 ADR 82.5 from 328 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 120 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+3.0 pp better than 83%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 26%+5 pp better than 78%
Clutch kills per match 1.4−0.2 better than 26%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 10%−1 pp better than 56%
K/D 1.04+0.01 better than 50%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds
Rounds with 2K 14.0%+0.7 pp better than 63%
Rounds with 3K 4.3%+0.2 pp better than 57%
MVPs per match 2.5+0.2 better than 68%
4Ks and aces 48x 4K, 10 aces in 248 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 3.1−1.0 better than 22%
Enemies flashed per round 0.14−0.16 better than 8%
Rounds with a death 73%+1.0 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +4 pp, ELO +431
= Stayed the same
K/R at 0.77, ADR at 82.9
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.77 (at the start 0.74).

Patterns

From the last 328 matches, each row based on 20+ matches.

Where does the ELO go?

In match 1 of the day −137 ELO
81 matches · 46% wins
On Dust 2 −119 ELO
38 matches · 47% wins
In match 3 of the day −76 ELO
57 matches · 42% wins

colino_o loses the most ELO in match 1 of the day: −137 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.50 · Cache
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 328 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage120
59% better than 76%
0.80 better than 74%
86.3 better than 76%
1.14–
56% of 616 duels better than 75%
37% of 59 situations better than 44%
Ancient51
45% better than 26%
0.74 level
77.7 better than 29%
1.04–
55% of 217 duels better than 69%
36% of 25 situations better than 46%
Nuke43
44% better than 21%
0.76 better than 44%
79.7 better than 33%
1.04–
53% of 188 duels level
56% of 18 situations better than 84%
Dust 238
47% better than 30%
0.76 better than 60%
82.8 better than 61%
0.91–
46% of 189 duels better than 20%
46% of 28 situations better than 72%
Inferno28
39% better than 9%
0.69 better than 20%
77.9 better than 25%
1.07–
45% of 151 duels better than 11%
55% of 11 situations better than 86%
Cache26
62% –
0.79 –
88.9 –
1.40–
54% of 138 duels –
47% of 17 situations –
Anubis21
57% better than 66%
0.69 better than 23%
77.3 better than 29%
0.94–
50% of 139 duels better than 38%
11% of 9 situations better than 4%

Compared with players on the same level who have at least 15 matches on the map.

How colino_o plays

Across 328 matches colino_o averages K/R 0.76 and ADR 82.5; the rating across the 120 rated matches is 1.07. Biggest strength: Rounds with first kill at 13%. That is better than 83% of players on level 10. Most room to improve: Utility damage per round at 3.1. That is better than only 22% of players on level 10. On average 16.6 kills per match, 51% of them headshots. The strongest map is Cache with a 62% win rate in 26 matches. In 53 of 120 matches the rating was 1.10 or higher (44%), in 39 it was below 0.90. In 248 matches with detailed stats: 48 4Ks and 10 aces. Best month by rating: September 2026 at 1.15. colino_o loses the most ELO in match 1 of the day (−137 ELO, win rate 46%). Things go best from match 5 of the day (+284 ELO, win rate 64%). Improved over the last three months: Win rate +4 pp, ELO +431. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.77, ADR at 82.9. Last 30 days: 122 matches, win rate 57%, ELO balance −46.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.